
| Actraiser | - Collect It | ||
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| Action Platform/Management Sim | Enix | SNES | 1991 |
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An ancient battle of good vs evil, the Master vs the demon Tanzra, nearly brought about defeat for the side of good. Wounded, the Master took to his sky palace and erected an impenetrable barrier behind which he rested. The world fell into chaos as monsters flooded the earth and the people lost faith. Now fully healed, the Master aims to vanquish the demons and restore faith to the people. The objective is to defeat the six demons controlling each of the lands, but to do this requires regaining your godhood. Each land starts out with you possessing a statue and fighting off monsters in a side-on scrolling platform section. With the boss defeated you take control of an angel watching over the people from above, controlling the construction of their cities and getting them to seal off monsters' lairs. When their belief is strong enough you teleport down into another statue to fight the grand demon of the realm. | |||
| The Addams Family | - Collect It | ||
| Platform | Ocean | CPC | 1982 |
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Bright, colourful (and as such, blocky) graphics show the hero, Gomez, wandering about a side-on view of the Addams' mansion looking for the other family members. This involves the collection of keys and subsequent unlocking of doors, usually on the other side of the game world. Each one of the flick-screen rooms features the traditional platformer objects, like moving platforms above spike pits and spears jutting out from the floor. It also features the very console method of bad-guy disposal, the bottom bounce. And just to put your mind at rest, it does feature a cringeworthy 8-bit rendition of the Addams Family theme tune. | |||
| The Addams Family | - Collect It | ||
| Platform | Ocean | SNES | 1991 |
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A "bigger" version of the original, with the same ideas but completely different level design. Gomez must find Morticia and stop lawyer Tully from taking the Addams' fortune, but to do that he will need to first find the rest of the family dotted around the house. He will take in distinct environments such as the mausoleum, games room, greenhouse and the oven, and encounter a variety of enemies which can normally be disposed of via the head. All areas of the house, except for the route to the vault, can be accessed at any time and the Addams rescued in any order by defeating the bosses therein. | |||
| Advanced Pinball Simulator | - Collect It | ||
| Pinball | Codemasters | CPC | 1988 |
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It's pinball, really. Flicking a ball around a table, attempting to hit the right objects in the right order, and amassing a fair few points. The single magic-themed table features the usual suspects: words to spell, banks of targets, a system of three circular bumpers, and channels that destroy your ball without the possibility of saving it. What makes Advanced Pinball Simulator different is the inexplicable three player mode where you take it in turns to play, and the plot. Yes, plot. An evil wizard is doing something evil, and the various features of the table are your means of stopping him. If you accomplish the tasks, you have saved the land of Santagon, and won. Although quite how pinball fits into this is unknown. | |||
| Age of Mythology | - Collect It | ||
| Real-Time Strategy | Ensemble Stuidos | PC | 2002 |
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A continuation of the Age of Empires/Kings series, this time charting the Greek, Norse and Egyptian civilisations. Play is similar to Empires: build and fortify a town, construct an army, and wipe out your opponents. Food, wood, and gold must be harvested and mined for construction and training, and this is all handled by your civilian workers. As the title suggests, armies range beyond the usual human warriors and centaurs, mummies and medusae can be recruited to your cause. The options available depend on which Gods you choose to worship, and you can select one of two at the start of each age. Worship also allows you the God's miracle power-- but only once-- to smite your foes or improve your home life. As in the previous games, the main game is viewed from a raised perspective, but is now in full 3D. This allows the cutscenes that accompany the single-player campaign to be rendered in-engine. | ||
| Age of Mythology: The Titans | - Collect It | ||
| Real-Time Strategy Expansion | Ensemble Stuidos | PC | 2003 |
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Atlantis has fallen, claimed by the waves as a result of the betrayal of the Olympian gods. The few remaining survivors lie scattered, without a home or a god to watch over them. When the Titans, betrayed forefathers of the Olympian gods, break free from their imprisonment, the Atlanteans follow them in the form of a new culture for Age of Mythology. The new civilisation has all the requires features, with new major and minor Titan-gods, new world-altering miracles, and new armies to command. The new single-player campaign casts you in the role of Kastor, son of Arkantos, searching for a home and battling the Greeks, Egyptians, and Norsemen. In later ages, it's even possible to release a mighty Titan of your own to do battle. | |||
| Airblade | - Collect It | ||
| Extreme Sports | Criterion | PS2 | 2001 |
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The scientists at the GCP Corporation have developed anti-gravity technology - the Airblade - and a new power source to fuel it. However, they have no desire to to release this discovery while they can still make money from fossil fuels. Disillusioned, the lead scientist Oscar leaves the company and takes the prototype hoverboard with him. Now the GCP heavies have captured him and it is up to his flatmates Ethan and Kat to come to his aid. Fortunately, you managed to find the hoverboard-esque Airblade before they did, and it is your primary weapon and form of transport for your rescue mission. Taking up the 'board, you must navigate the tight levels and accomplish the tasks set you before the timer runs out. Pulling stunts is the only way to get around, and the exaggerated physics makes grinding along power lines and swinging around streetlamps a common thing. | |||
| Aladdin | - Collect It | ||
| Platform | Capcom | SNES | 1993 |
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The game of the Disney film. Vizier Jafar is after ultimate power, and requires the legendary magic lamp in order to achieve his goal. Only one person is able to get the lamp, however: street thief Aladdin. Which is where you come in. You lead the titular hero, and his monkey Abu, through so many stages of colourful side-on platformey action. The levels start of in tune with the film, featuring Aladdin's introduction and the Cave of Wonders. Later on there's a detour into a pyramid, but it gets back on track for the final confrontation with Jafar and, of course, the rescue of the squishy Jasmine. Aladdin is quite the acrobat, and his techniques will help him climb and swing his way through the environment. Enemies can be dispatched with the traditional head bounce or the not-so-traditional thrown apple. | |||
| Aliens versus Predator | - Collect It | ||
| First-person shooter | Rebellion | PC | 1999 |
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Deeply terrifying first-person shoot-'em-up featuring the stars of the Aliens series and Predator. Three single-player scenarios and a number of multiplayer levels allow you to play as either a colonial marine, an alien, or a predator, and put you against the other species on abandoned space stations and military bases. Each character has their own abilities, view, and style of play. The marine gets kitted out with the likes of pulse rifles and a motion tracker, the predator has a shoulder cannon and a variety of view modes (such as the IR mode used in the film), and the alien can scuttle around the ceiling and bite heads off in one shot. | |||
| Anarchy | - Collect It | ||
| Puzzle | Rack It | CPC | 1988 |
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A top-down view of an undetermined point in space sees your ship trying to destroy all of the blocks on each level. You're up against a tight time limit, and each level is populated with nasties of the instant-death variety. The puzzle element comes in due to the limitations of your on-board weapons - you cannot shoot at a block that's adjacent to your ship. This isn't as easy as it sounds, as the levels are maze-like arrangements of indestructible walls. On top of all that, after you destroy the blocks you must find your way to the exit square without weapons! | ||
| Arkanoid | - Collect It | ||
| Breakout | Imagine | CPC | 1987 |
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The Breakout clone. For those of you unfamiliar with Breakout, you control a paddle at the bottom of a brick-filled screen while a ball bounces around above it. If the ball hits a brick, the brick is destroyed. Your task is to clear the screen of all bricks by moving left and right and making sure the ball doesn't fall off the bottom of the screen. Arkanoid does all this in a very smooth and colourful way, with bricks dropping powerups to provide you with a larger bat, lasers or multiple balls. There's also a steady stream of nasties leaking out of the roof, but their only job is to deflect your ball from its original course. | ||
| Auf Wiedersehen Monty | - Collect It | ||
| Platform | Gremlin | CPC | 1987 |
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The sequel to Monty On The Run sees Monty Mole still up to no good. He starts off a poor mole hiding out in Gibraltar, where we left him last time. But Monty is still on the run, and is looking to make enough cash to buy the Greek island of Montoss, where he will be immune from the law. To make this cash, Monty must take up smuggling valuable articles across Europe. Each one of the flick-screens represents part of a country, although it's not quite a realistic interpretation as the screens are littered with colourful platforms and nasties. Long-distance travel can be accomplished by using one of the airports scattered around the place. | ||






