
| Badlands | - Collect It | ||
|---|---|---|---|
| Driving | Domark | CPC | 1990 |
![]() | In a desolate future, the Earth has been turned into a scorched wasteland. There's not much to do in this world, so you take to driving around a single-screen circuit viewed from the top down. To spice things up somewhat, there are other cars to race against, and various traps litter the track. Your car is also kitted out with a rocket launcher device to hinder your opponents. After every race, if you win, you get to upgrade parts of your vehicle in order to help survive the next one. | ||
| Baldur's Gate | - Collect It | ||
| RPG | Bioware | PC | 1998 |
Seminal RPG spanning five CDs. Based on the Advanced Dungeons & Dragons system, it chronicles your main character's quest to discover their true identity. The game is viewed from a sprite-based top-down perspective using the Infinity Engine, with battles taking place in pausable real-time. Items and equipment can be collected and used with a "paper doll" inventory system, and a variety of weapons and spells are at your disposal. Your main character's statistics, classes, and even species can be configured at the outset, and your development as you go is based upon your every action. Every conversation has many dialogue choices, every sidequest different ways of being accomplished, and even your party can be made up from up to five extra characters from a gallery of over thirty predefined ones that you may meet on your travels. | |||
| See: Baldur's Gate: Tales of the Sword Coast | |||
| Baldur's Gate: Tales of the Sword Coast | - Collect It | ||
| RPG expansion | Bioware | PC | 1999 |
The expansion disc to Baldur's Gate. It adds a new location to the world map, a new quest for you to undertake, and a few new sidequests to keep you busy as you go. It also updates the engine, adding a few new graphical niceties. | |||
| See: Baldur's Gate | |||
| Ball Bearing | - Collect It | ||
| Puzzle | Radical | CPC | 1993 |
Like the majority of puzzle games, there is no rhyme nor reason for this. You control the titular ball and must collect all of the rings on each level to progress to the next. Naturally there are obstacles to impede this, not least of which is the control system. You only have one axis of control, the vertical. The ball is constantly travelling in the horizontal, bouncing off any solid surface it hits. As some of these solid surfaces are spikes, a fair degree of reflex is required to win out. | |||
| Ball Breaker | - Collect It | ||
| Breakout | CRL | CPC | 1987 |
![]() | The concept of taking an old game and making it 3D has been around for a long time. This, then, is a 3D Breakout. Like most 3D games of its time, it isn't true 3D. Instead, this is viewed in isometric, and the vertical of Breakout is horizontal here. The bricks can also be stacked up to form walls, and so totally obscure the view of the ball. By far the biggest problem with this view is the view itself. You are never quite sure exactly where the ball is, or where it will be when it gets to paddle-level. | ||
| Ball Crazy | - Collect It | ||
| Puzzle | Mastertronic | CPC | 1987 |
A side-on view shows some brightly coloured bricks, an ever-bouncing ball, and a strange box. You play the part of the ball, controlling the horizontal motion as you bounce on the bricks. Every time you strike a brick it changes colour, until all of the bricks are the same colour as the one shown under the box, when they disappear. To make life a little trickier, the box occasionally spits forth an enemy of the instant kill variety. | |||
| Balloon Buster | - Collect It | ||
| Puzzle | Blue Ribbon | CPC | 1989 |
![]() | Buster the clown has got to burst all of the balloons on each single-screen level. To do this he must throw a ball straight up with the right power. You control his horizontal movements, and have to judge your timing to get the power right. The real problem, however, is that the balloons must be burst in the correct colour sequence. Bursting out of sequence is instant failure. You must also watch out for the tight time limit. | ||
| Battles of Prince of Persia | - Collect It | ||
| Strategy | Ubisoft | DS | 2005 |
Unusually, BoPoP has little to do with the freerunning combat of the Prince series. Set after the events of Sands of Time, the Prince is trying to prove himself as a mighty general by commanding the mighty Persian army. It takes the form of a tactical turn-based wargame with a trading card edge. Units are moved around the grid-based battlefield by playing action cards determining what can be done this turn, or activating special abilities. It's all about surprisingly deep stats and numbers, and collecting valuable skill cards that can turn the tide of combat if played at the opportune moment. | |||
| See: Battles of Prince of Persia | |||
| Biohazard 2 | - Collect It | ||
| Survival Horror | Capcom | PC, PlayStation | 1998 |
The Japanese name for Resident Evil 2. | |||
| See: Resident Evil 2 | |||
| The Blues Brothers | - Collect It | ||
| Platform | Titus | CPC | 1992 |
Following the film of the same name, Jake and Elwood Blues are set to play a new concert. However, the local sheriff remembers what happened to Chicago and has confiscated their instruments. It is up to you to get them back, choosing from either brother at the start of each of the five levels. The side-on platform levels (which are, naturally, in various shades of blue) are populated with various metropolitan nasties, such as guard dogs and homicidal welders. These may be dispatched by the lobbing of handy crates, or anything else found lying around the place. Contact reduces your energy and ultimately lives, which may be replenished by collecting the records littering the levels. At the end of each waits one more piece of the Blues' equipment. | |||




