
| Carmageddon | - Collect It | ||
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| Driving | Stainless/SCI | PC | 1997 |
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A Daily Mailbait driving game in which there is far too little time on the clock, and completing the laps is only one method of winning. You take control of a variety of armoured (and lethal) cars, and race against others through cities, factories, and ski resorts. Extra time and money can be gained by causing as much damage as possible to the other racers... and the pedestrians littering the area. Races can be completed by destroying the cars or by running over all of the people. This can be made slightly easier by use of powerups like the damage magnifier or the electro ray, which turns your car into a high-voltage ball of death. Extra style in your carnage (such as rolling over and squashing an old woman or handbrake-turning through a cow) earns extra points which can be spent on new cars or upgrading your current one. | |||
| Carmageddon II | - Collect It | ||
| Driving | Stainless/SCI | PC | 1999 |
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The sequel to Carmageddon gives more killing, more cars, more arenas, and more powerups. The idea is the same: drive around against the clock, squashing people and ramming vehicles. This time you can do it in a quarry, a fairground, or a busy airport, to name but a few areas. There are a number of (un)healthy new options to keep you interested, too. Every fourth level gives you a mission to help reak up the monotony of the levels. New power-ups may give you a flamethrower, mines, or attach a huge spiked ball to your back bumper. The graphics and physics model are greatly improved, with cars and people bending and breaking realistically, and polygonal bits of body bouncing across the road. | ||
| Carmageddon TDR2000 | - Collect It | ||
| Driving | Stainless/SCI | PC | 2000 |
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The third Carmageddon is more of the same. Much better graphics show much better cars breaking much more realistically. This time, however, there is an overall theme to the game. It's a post-apocalyptic world in which the rich were the only ones to be given shelter from a deliberate nuclear disaster, and you want revenge. You travel from environment to environment, taking in dockyards and military bases as well as increasingly broken cities, toward your ultimate goal: the futuristic police city compound. Missions are more and more varied this time around, with each of the three per environment building up to your escape into the next one. | ||
| Castle Master | - Collect It | ||
| 3D Adventure | Incentive/Domark | CPC | 1990 |
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A Freescape game set in an ancient castle. You play one of a set of royal twins, either a prince or a princess, and your goal is to rescue your sibling. This involves wandering around the 3D castle, viewed from a first person perspective, collecting the typical keys and solving the puzzles en route. You must find and destroy twenty spirits within the castle before going on to face the dragon. | ||
| Castlevania: Portrait of Ruin | - Collect It | ||
| Action Adventure | Konami | DS | 2006 |
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It is 1944, and the horrors of the second world war have resurrected a great evil: Dracula's castle has risen again. The legendary Belmont whip now lies in the hands of the young (and frightfully inexperienced) Jonathan Morris. Fortunately for him, he is accompanied by the even younger but much more magically-talented Charlotte Aulin. Unfortunately, the castle is more dangerous than before, with vampire artiste Brauner and his daughters seeking to resurrect Drac himself. Portrait of Ruin takes the style from Symphony of the Night and runs with it. The castle is divided into a series of flick-screen areas populated with a variety of monsters, and also magical paintings that contain entire worlds. Slaying beasts reaps experience and equipment which in turn results in more power and less chance of violent death. As well as being larger, it's also wider with two player characters. Jonathan handles the weapons while Charlotte deals with magics. Control can be switched at will with the second character either hidden or handled by the AI. | |||
| Centipede & Millipede | - Collect It | ||
| Single-screen Shooter Port | Stainless Games | XBLA | 2007 |
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A compilation version of garden-based insect shooter Centipede and its sequel Millipede. As well as the expected graphical update, there are new difficulty levels and a "throttle monkey" superfast mode for both games. | |||
| Chessmaster 7000 | - Collect It | ||
| Chess | Mindscape | PC | 1999 |
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Another version of the popular chess game, with highly configurable views and games, a number of tutorials and drills, and an archive of classic games in its database. It also produces newspaper-style miniature chess problems. | |||
| Chrono Trigger | S Collect It | ||
| RPG | Square Enix, Tose | SNES, PlayStation, DS | 1994 |
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In Truce Village, 1000AD, celebrations are underway to ring in the new millenium. Local boffin Lucca and her dad set up a demonstration of their new teleportation technology which will mark the dawn of a new era... But it all goes horribly wrong, and volunteers Crono and Marle are thrust into the past. As they struggle to find their way through multiple time periods, they witness the destruction of the world, and begin their quest to save the future. Summarising the plot like that is rather difficult, as this RPG from maestros Square is epic to say the least. In direct control of the taciturn Crono, you must explore the world in various eras ranging from prehistoric times to a desolate post-apocalyptic future. Recruiting help from the other time periods strengthens the party to face the in-situ random battles, with up to three members fighting at once and being able to team up for extra-powerful attacks. Storywise, the events take full advantage of the twisting timelines and travel between years is essential to progress. Ports to the PlayStation added animated cutscenes to key events and extra features such as a bestiary. The Nintendo DS port further added dualscreen play (moving the menus and commands to the touch screen and maximising the action) and additional areas and quests. | |||
| Chuckie Egg | - Collect It | ||
| Platform | A&F | CPC | 1985 |
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Hen-house Harry has a mission. He has to collect all of the eggs from each level. Each level is a single screen, viewed from the side. Out to stop Harry are the level's inhabitants, some large blue ostrich-like things. Harry must take advantage of the various lifts and ladders dotted around the level to avoid them, and they can be distracted by the naturally occuring birdseed. If the time limit runs out, the mother hen is released from her cage and starts chasing Harry around the screen until he either wins or dies. | ||
| City Slicker | - Collect It | ||
| Platform Adventure | Hewson | CPC | 1986 |
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Abru Caddabra has decided to pull another Gunpowder Plot, and has planted a bomb beneath the Houses of Parliament. The whole game is played against the bomb's strict time limit. As Slick, you must travel through a side-viewed flickscreen platform-based London, gathering the parts for the Bomb Disposal Unit (BDU), and watching out for attacks from Abru. | ||






