
| Commandos 2: Men of Courage | - Collect It | ||
|---|---|---|---|
| Squad-based Strategy | Pyro Studios | PC, PS2 | 2001 |
Commandos 2 features ten World War II missions (and nine secret ones) that require stealth and cunning as you lead your small squad through them. Squads are made up from a total of nine different soldiers, each with their own distinctive abilities (eg thievery, demolitions) which will be needed to outwit the enemy. You command your elites from a rotatable isometric perspective, leading them in real-time and keeping out of the guards' vision cones, generally being very sneaky until you pop them off one at a time. Each of the lavish and huge missions have a number of objectives and can be tackled in any way you see fit, as long as your carefully thought-out tactics hold. | |||
| Contra III: The Alien Wars | - Collect It | ||
| Shoot-em-up | Konami | SNES | 1993 |
(This was also released under the name Super Probotector, with slight alterations.) February 14th, 2636: St. Valentine's Day. Aliens have invaded, spearheaded by the one known as Red Falcon in an act of revenge against previous Contra heroes. The only hopes for Neo City, and the world, are their two descendants, Jimbo and Sully. Or Player 1 and Player 2, to give them more appropriate names. Six stages of shoot-em-up action await the two heroes as they run and jump their way to the alien HQ. Some levels are viewed from the side and some from a Mode 7 top-down vantage point, but either way you're up against hordes of gun-toting baddies. Extra-powerful weapons can be gained by shooting down special powerups, but they only last for a short while. Marking this game out from the rest is the occasional set piece, such as the napalm strike destroying half of the city or having to hang from missiles while attacking a fleeing ship. | |||
| See: Super Probotector | |||
| Crush | - Collect It | ||
| Puzzle, Platform | Zoe Mode | PSP | 2007 |
Danny is in a bit of a state. His psyche is slowly destroying itself thaks to his chronic insomnia, and worrying about that keeps him awake at night. Fortunately his local crazed genius has developed a moderately safe new machine called CRUSH that may be able to help... Hooked up to the machine Danny faces a series of fractured 3D worlds inside his own mind. The mission is simple: Collect enough points to clean up that part of his head and open the exit to the next stage. The problem: The free-floating abstract collection of platforms isn't entirely conducive to exploration. The solution: CRUSH. At any point Danny can compact the 3D world into 2D from any of five viewing angles, turning sheer cliff faces into simple paths when seen from above, while wafer thin walls disappear in one dimension but form solid platforms in another. | |||
| Crystal Kingdom Dizzy | - Collect It | ||
| Platform Adventure | Codemasters | CPC | 1992 |
![]() | Dizzy goes into high-colour for his final CPC adventure title. Someone has stolen the Treasure of Zeffar, and the kingdom faces a curse unless they are returned. Dizzy must do his thing over three smallish lands before playing the fourth "The Crystal Maze"-themed level. Each world is a flick-screen grid, populated with platforms and instant-kill enemies. On completion of each level, you are given a password from the Game Genie. | ||
| See: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magic Land Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy | |||
| Cybernoid | - Collect It | ||
| Shoot-em-up | Hewson | CPC | 1988 |
![]() | You play the titular Cybernoid, and have been hired by the Federation. Their storage depots have been infiltrated by pirates, and your task is to destroy and salvage. To this end, your ship flies around a series of split-screen rooms, viewed from the side. Unusually for the genre, gravity is active and your ship isn't under constant motion. The sheer number of weapons and adversaries is also quite unusual. Despite having some extreme firepower, including homing missile and bouncing bombs, the screens are still incredibly difficult to fight your way through. | ||
| See: Cybernoid 2 | |||
| Cybernoid 2 | - Collect It | ||
| Shoot-em-up | Hewson | CPC | 1988 |
![]() | The sequel to Cybernoid could be mistaken for an expansion pack. The same task is hindered by the same enemies, and they are destroyed with the same weapons. Cybernoid's already beautiful graphics have been improved slightly, and the ship itself has had a fair graphical overhaul, but the only real difference is the level design. The screens are every bit as tight, and it's still every bit as tough. | ||
| See: Cybernoid | |||




