
| Fantasy World Dizzy | - Collect It | ||
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| Adventure | Codemasters | CPC | 1989 |
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Dizzy's third adventure takes place in a land of dragons and the like. It also features the rest of the Dizzy clan, the Yolkfolk. They will provide you with more puzzles to solve. Your mission is to traverse the platform world, find 30 hidden coins, and ultimately rescue daisy. Various puzzles will hinder your progress, but they are all fairly logical and can be solved quite easily. | |||
| Fantavision | - Collect It | ||
| Puzzle | SCEI | PS2 | 2000 |
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Can you put on a good fireworks show? Such is the objective in Fantavision. As the camera lazily swings around nighttime cityscapes, coloured rockets are launched into the play field. It is your task to make them explode by zipping your cursor around and selecting three or more like-coloured missiles and then pressing the detonator. Any fireworks left too long will fizzle out and decrease your energy meter; lose this, and it's game over. Different styles of firework provide the graphical beauty, and wildcards, combos, and other such bonuses aim to add variety to play. | |||
| Fast Food | - Collect It | ||
| Pacman | Codemasters | CPC | 1989 |
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Dizzy takes on Pacman in an arcade game that seems him eating his way through 30 single-screen mazes. Unlike Pacman, the maze isn't filled with dots. Instead, there are a few items of food which move around the maze according to their own personality (!?). Out to stop you are up to four ghosts, and in your defence are powerups like the Shield or a bottle of ketchup. After every three levels, you are treated to a nice little animation of Dizzy getting one over on the ghosts. | |||
| Fatal Frame | - Collect It | ||
| Survival Horror | Tecmo | PS2 | 2001 |
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The American release of Project Zero. | |||
| Final Fantasy IV | - Collect It | ||
| RPG | Square | SNES, PlayStation, GBA | 1991 |
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Cecil, Dark Knight in the service of the kingdom of Baron and captain of its airship fleet the Red Wings, is troubled. Why has he been ordered to take by force the powerful Crystals from the other kingdoms? After he is forced to leave Baron for questioning the king, you play Cecil as he undertakes a journey to discover the source of the corruption, uncovering details that will play havoc with his personal life and those of his acquaintances: his best friend and Dragoon Knight Kain, his girlfriend Rosa the white mage, and several other worthy souls he encounters along the way. | |||
| Final Fantasy IX | - Collect It | ||
| RPG | Square | PlayStation | 2000 |
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It's the evening of Princess Garnet Til Alexandros' sixteenth birthday, and she is making her escape from the castle to see how normal people live. Coincidentally, the theatre group Tantalus has planned to kidnap her, so they both end up getting what they want. Now outside her kingdom, she and her kidnapper are on the run from her crazed mother who will seem to stop at nothing to get her back. As war is declared and the Queen initiates devastating attacks on innocent cities, a mysterious stranger watches from atop a silver dragon... A "return to form" for the Final Fantasy series, restoring such classic elements as MP, moogles, equipment and the four character battle. The gameplay as a whole hasn't changed since day one, with you leading cute little characters across the world and through a storyline, talking to townsfolk and getting ambushed by monsters. Graphically, it's still 3D characters (super deformed, unlike VIII's realistic ones) on pre-rendered backdrops, with the pseudo-realtime battles in full 3D. Characters are once again of a fixed class, learning their specific abilities from certain equipment and each bringing their own style to the fights. | |||
| Final Fantasy Tactics: The War of the Lions | - Collect It | ||
| RPG, Port | Square Enix | PSP | 2007 |
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An updated port of the original Final Fantasy Tactics for the PlayStation, with a graphical rejig to fit it to the handheld screen, a few new characters (including Balthier from FFXII), adjusted mechanics and thankfully retranslated localisations. | |||
| F-Zero | - Collect It | ||
| Futuristic racing | Nintendo | SNES | 1990 |
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In 2560, the sport of choice is the lethal F-Zero Grand Prix. Held on circuits built hundreds of feet above sprawling cities and barren wastelands alike, and raced in anti-gravity craft with top speeds over 500km/h, few participants are able to survive the course. The track edges are lined with energy-sapping barriers, and speed boosters followed by jump pads threaten to propel craft to a fiery death on the surface below. Surviving isn't the only problem in the five-track GPs, however; Each race consists of five laps, and after each one the trailing drivers are eliminated. | |||
| F-Zero GX | - Collect It | ||
| Futuristic racing | Amusement Vision | GameCube | 2003 |
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The F-Zero X Grand Prix on the Gamecube, set one year after the sport's revival. The courses are tougher and more complex than ever, packed with the usual inversions and high-speed traps that refuse to agree with Newton's theories on gravity. Only, this time they're much longer, spanning many miles each. New to the series is the F-Zero Shop, in which GP-earned tickets may be exchanged for new components to build and personalise custom machines. As well as the racing, there are also tough "story" missions based around Falcon's encounters with Black Shadow. These missions offer a break from the traditional GPs, featuring destruction derbies and Speed-style runs through cities. | ||
| F-Zero X | - Collect It | ||
| Futuristic racing | Nintendo | N64 | 1998 |
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The original F-Zero Grand Prix was brutal from the start, but as the public began to demand more intense races, the number of casualties skyrocketed. The competition was inevitably discontinued. However, the demands of the masses will always be met eventually, and the support of the fans has resulted in a brand new race: F-Zero X. Technological advances have allowed the antigravity craft to hug the road at almost any angle, and the resulting race tracks are twisted nightmares filled with loops, halfpipes, and vertical inclines. New thrusters allow the vehicles to cruise over twice as fast as in the previous GPs, and sacrifice shields during the race for an extra boost of speed. The old system of elimination has been replaced with a more traditional leaderboard, too, to even things up among the 30 playable competitors. In addition to GP and time trials, there are also single-race practices and up to four drivers may compete head-to-head. | |||



