
| Mega Man 4 | B Collect It | ||
|---|---|---|---|
| Action Platform | Capcom | NES | 1991 |
Dr. Wily, believed dead after Mega Man 3, is back to take over the world, and this time he's being sneaky about it. He has kidnapped the daughter of robotics expert Dr. Cossack, and is blackmailing him into creating robot masters to attack Dr. Light. Light calls upon the services of his modified lab-bot Mega Man once again. Eight robot masters, each with their own platformy level and weapon, are again to be faced by you as the titular hero. Jumping and shooting through the ranks of bad guys, Mega Man must utilise his plundered armaments and other modifications (such as a grappling hook and the ability to summon a robotic dog companion) to fell the masters and confront the evil doctor. New additions to the series include the Mega Buster, a modification that allows the hero to charge up shots for his standard arm cannon. The fourth in the series contains such gems as Dust Man, Skull Man, Pharoah Man and Bright Man. | |||
| See: Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man X | |||
| Mega Man 5 | C Collect It | ||
| Action Platform | Capcom | NES | 1992 |
Proto Man, Rock's (Mega Man's) "brother" and Dr. Light's prototype for the blue guy, has turned renegade and gathered a force of eight robots to destroy Light's work and take over the world. Shocked that his own flesh and blood (so to speak) could do such a thing, Mega Man nonetheless sets out to stop the rogues and bring his brother to justice. So begins another Mega Man, with him venturing through the robot masters' platformy stages toward their guardians, disposing of monsters along the way with his cannon arm or weaponry adapted from previous encounters. Taking them in the right order can make life easier, as he can use abilities in one level to bypass or simplify parts of others. The latest addition to the Mega Man universe is Beat, a robotic bird thingy that can be called upon to peck hard-to-reach baddies to death. Gravity Man, Crystal Man, Stone Man and Gyro Man are just four of the bosses he'll have to face. | |||
| See: Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man X | |||
| Mega Man 6 | C Collect It | ||
| Action Platform | Capcom | NES | 1993 |
Robotics has spread to a wider audience, and a mysterious man known as Mr. X (hmm) plays host to a robot design competition. After selecting the eight most powerful bots, he reveals his true side and steals them for his world domination plans. Mega Man must save the day again by defeating the eight robots in whatever order he sees fit, then tackling the final stages to face Mr. X. He can make use of his usual equipment (cannon arm, weapons taken from bosses) and Beat (robotic bird ally) to dispose of the things he encounters in the 2D platform worlds, but this time Rush has been given a bit of a makeover. The former robodog can now become an exoskeleton, imbuing our hero with extra strength or even allowing him to fly. The varied array of robot masters includes Plant Man, Tomahawk Man, Centaur Man and Yamato Man. | |||
| See: Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man X | |||
| Mega Man X | S Collect It | ||
| Action Platform | Capcom | SNES | 1993 |
Many years have passed since the original Mega Man series, but Dr. Light had left a legacy for the future: X. An entirely new form of robot, one capable of having its own thoughts and feelings. Unsure as to the safety of such a being, he put the project on hold and left to be unearthed when proper testing could be done. But X's capsule was accidentally discovered by Dr. Cain, who used the technology to develop the next generation of robots, known as Reploids. Light's fears were realised when some went "Maverick" and started attacking humans. A squad of reploids was formed, the Maverick Hunters, to track down and neutralise the threats... until their leader Sigma turned Maverick also. Now Sigma is holding the world to ransom in much the same Dr. Wily used to in the original series. As Mega Man X, you must face the eight Mavericks at the end of their stages, gaining a weapon from each as you do so. X's latest abilities include wall-climbing and dashing, skills which will help against the likes of Chill Penguin, Boomer Kuwanger and Armored Armadillo. Other than the fact that the bosses are no longer called "___ Man," it's the usual story: leaping about themed side-on stages, blasting robots with your chargable X-Buster arm cannon. | |||
| See: Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man X | |||
| Me & My Katamari | - Collect It | ||
| Puzzle, Roll-em-up | Namco | PSP | 2005 |
Saving the galaxy is a tough job, so the royal family are taking a well-earned vacation. However, the King of All Cosmos isn't an expert at knowing his own strength and accidentally wipes out their tropical paradise destination. Once again it falls to the Prince to roll up katamaris and create islands for the indigenous species. Gameplay is identical to Katamari Damacy. Take control of the Prince to roll a katamari around a series of busy locations, gathering up objects to increase its size and allow it to absorb larger things. Hit the size target in the time limit to make an island! There is generally only one sequence of actual locations to roll up but variety is introduced in the form of different seasons and times. In addition to the basic size challenge, each animal wants an island of a specific type and your overall rating depends on whether you roll up the right sort of objects. | |||
| See: Me & My Katamari | |||
| Meteos | - Collect It | ||
| Action puzzle | Q Entertainment | DS | 2005 |
The universe was in chaos. A relentless force of coloured bricks fell across countless planets, destroying all that lay below. Salvation was at hand when three similar bricks accidentally aligned and exploded, inspiring the survivors to fashion a counterattack... ...That's why puzzle games generally don't do stories. Meteos is a classic coloured brick puzzler with a manic twist. The meteos descend at an alarming rate and cannot be moved horizontally or even at all while falling. Instead they must be slid vertically with the stylus in an attempt to create rows or columns of identical colours. When aligned they ignite, turning black and launching into the sky. More often than not gravity takes over again however, and further meteos must be launched into the airborne blocks to push them towards the safety of space. Different planets have different ignition styles and gravitational pull. | |||
| Metroid Prime | - Collect It | ||
| First-person Shooter | Retro Studios | GameCube | 2002 |
The world of Tallon IV was the ideal place for the advanced bird-like Chozo civilisation to settle and return to nature. There they lived in peace until one disastrous day when a meteor crashed into the planet, polluting it with radioactive phazon. Realising their predicament, the Chozo sealed the impact site away and left for pastures new. Many ages later, the massive source of valuable phazon was rediscovered and a research base set up in orbit around the planet. Bounty hunter and galaxy saviour Samus Aran receives a distress call from the facility, arriving just in time to see it destroyed by space pirates and the ominous form of Meta Ridley. Now crashed on the surface of Tallon IV, Samus must track down Ridley and find a way off the planet. Exploring the world via a first-person viewpoint, Samus must find the equipment lost in the destruction and fight off the constant dangers of the mutated wildlife and the pirates themselves. As she progresses through the areas (including Chozo temples, magma-filled caverns, and vast ice plains) she finds both new and familiar equipment, such as extra blaster modes, navigation techniques, and the classic morph ball suit powerup. Other new discoveries include infra-red and X-ray visors with which to track and hunt her quarry. | |||
| See: Metroid Prime | |||
| Micro Mouse Goes Debugging | - Collect It | ||
| Maze | Mastertronic | CPC | 1989 |
A series of circuit boards are slowly being destroyed by bugs; the metal tracks are disintegrating. As Micro Mouse, you must navigate the circuits and escape via an interface cable at the bottom of each level, but you cannot leave if the board is damaged. The broken bits of circuit can be repaired by running over a red cross to pick up a piece of track, then running over the broken piece. Time is of the essence, as the track will continue to deteriorate until it becomes ruined. | |||
| Mindtrap | - Collect It | ||
| Puzzle | Mastertronic | CPC | 1989 |
A board of dice has been scrambled, and your task is to sort them out into order. One problem is that you can only move the dice by rotating a group of four, and only certain groups can be rotated. Another problem is that you have tight time and moves limits in which to sort out each board. Yet another problem is that some levels have two or three boards, and groups of dice have to be swapped between them to sort them out. The final problem is that there are one million levels to solve... | |||
| Monopoly | - Collect It | ||
| Board | Leisure Genius | CPC | 1985 |
It's Monopoly on the computer. Circle the board according to the dice roll, buying property, building on it, and then renting it out to your visitors. Random cards, jail, and bankruptcy at the hands of opponents await the unlucky in this classic and ever-popular board game. Playing on the computer makes keeping track of money easy, and it can even take the place of other players, but the CPC recreation runs very slowly. | |||

