
| Roland on the Ropes | - Collect It | ||
|---|---|---|---|
| Platform | Amsoft | CPC | 1984 |
Roland the Indiana Jones-alike must make his way through a series of Egyptian dungeons in search of treasure and an escape. The view is from the side, with travel between levels accomplished by the ropes hanging throughout the mazes. He must make his way to the top of each maze, avoiding or shooting the ghosts, rats, zombies, and mummies en route. | |||
| See: Roland in the Caves | |||
| Rollercoaster Tycoon | - Collect It | ||
| Management | Chris Sawyer | PC | 1999 |
![]() ![]() | Viewed from an isometric perspective, Rollercoaster Tycoon puts you in charge of building and maintaining a theme park. Each of the many scenarios gives you an expanse of land, a small loan, and a time limit in which to satisfy an objective, usually getting a certain number of people in your park. You have full control over the layout of your park, and your options range from terraforming land to changing the colour of your shops' umbrellas. Shops, stalls, and prefabricated rides like the Merry-Go-Round can be built to keep your peeps happy and spending, but the real money lies in the rollercoasters. With full control over the track and the landscape and a variety of rollercoaster types, you can construct twisted monsters that wrap around trees and dive underground; but the physics model means that your train might not make it around the track or the coaster may be too intense or nauseating for people to ride. | ||
| See: Rollercoaster Tycoon 2, Rollercoaster Tycoon 3, Rollercoaster Tycoon Added Attractions, Rollercoaster Tycoon Loopy Landscapes | |||
| Rollercoaster Tycoon 2 | - Collect It | ||
| Management | Chris Sawyer | PC | 2002 |
The sequel to Rollercoaster Tycoon, and largely the same game - an isometrically-viewed theme park management/rollercoaster design game with a host of scenarios to pit yourself against. It's virtually identical to its parent game in almost all respects, so we'll only go into the differences here. New attractions and rollercoaster types (like the Giga Coaster) make an appearance along with a whole load of new scenery and theming, and the park map can be up to four times the size to accomodate all the new stuff. The park visitors have also been given an AI overhaul, and will hang around to watch rides in action or under construction when deciding what to go on next. | |||
| See: Rollercoaster Tycoon, Rollercoaster Tycoon 3 | |||
| Rollercoaster Tycoon 3 | - Collect It | ||
| Management | Frontier Developments | PC | 2004 |
The third of the blockbuster theme park management series, dragging it kicking and screaming (if it wants to go faster) into line with more modern presentation via a fully 3D interface. The game itself remains fundamentally grid-based, and little has changed from the previous outings, with the aim still being to plop down rides and attractions to draw in the paying punters. Performing well on one scenario opens up more, with additional challenges unlocking extra features. The real change is graphically, with a fancy 3D engine allowing for sweeping vistas and truly beautiful arrangements for your steel empire. This also allows for one of the series' most anticipated features: the ability to ride your coasters yourself. | |||
| See: Rollercoaster Tycoon, Rollercoaster Tycoon 2 | |||
| Rollercoaster Tycoon Added Attractions | - Collect It | ||
| Management | Chris Sawyer | PC | 1999 |
![]() | The first expansion pack for Rollercoaster Tycoon adds a horde of new and more difficult scenarios, and most importantly, new attractions to construct. Punters can now play through miniature golf courses, take a suspended monorail across the park, ride a ghost train through the scenery, or have a go on one of the new rollercoasters, including the versatile Steel Twister. | ||
| See: Rollercoaster Tycoon, Rollercoaster Tycoon Corkscrew Follies, Rollercoaster Tycoon Loopy Landscapes | |||
| Rollercoaster Tycoon Corkscrew Follies | - Collect It | ||
| Management | Chris Sawyer | PC | 1999 |
The US name for Rollercoaster Tycoon Added Attractions. | |||
| See: Rollercoaster Tycoon Added Attractions | |||
| Rollercoaster Tycoon Loopy Landscapes | - Collect It | ||
| Management | Chris Sawyer | PC | 2000 |
![]() | The second expansion pack for Rollercoaster Tycoon adds even more varied scenarios, including ones in which money is no object and ones which test your coaster-building skills. A few new rides are available, like the water coaster and extra track sections for some other coaster types, but the emphasis is on scenery. Structures and stations can now be given themes, and entirely new scenery categories allow parks to have a martian setting, be built on frozen wastelands, feature oriental theming or have haunted graveyards, to name a few. | ||
| See: Rollercoaster Tycoon, Rollercoaster Tycoon Added Attractions | |||





