
| The Sacred Armour of Antiriad | - Collect It | ||
|---|---|---|---|
| Platform | Palace | CPC | 1986 |
Aliens have laid waste to the planet, polluting it with radiation. You play Tal, and it is your task to find the titular armour strewn about a side-on platform world. Enemies abound, making the game much more difficult that it needs to be. Simple puzzles open up more of the world, as finding more pieces of the suit enable you to do things and reach areas that you couldn't previously. | |||
| Sacrifice | - Collect It | ||
| Third Person Real-Time Strategy | Shiny | PC | 2000 |
![]() ![]() | In the Beginning, there was the Creator. He looked upon the empty universe and gave it form, creating the stars and planets. He also created life, and on one planet the Fyllid. These people demonstrated their worth to the Creator, and in turn he bestowed upon them power. However, power corrupts, and one of the Fyllid opened up a rift, a gate to the underworld. The immense release of evil caused the world to shatter into a series of floating islands, and the death of the Creator. In His place rose five new gods to watch over this broken world. Enter you, as a powerful wizard with a personal hotline to the gods. Each has their own campaign, but uniquely you can choose which one to follow for each level. This allows you to play them off against each other, gaining abilities from each in the progress. When it comes to actually playing a mission, you find yourself on one of the islands, usually with rival wizards from rival gods. The whole thing is viewed from a third person camera, but you are far from a one-man army. Although you can cast great earth-rending magics, you must convert enemies' souls and use them to summon creatures to aid you. | ||
| Sam & Max Hit the Road | - Collect It | ||
| Point-and-click Adventure | Lucasarts | PC | 1993 |
Shock! Horror! Violence! ...And that's just Max, the psychopathic rabbit. He and the straight-thinking dog Sam are freelance police, and they face their toughest case yet. A Bigfoot has gone missing from a local carnival, and the mismatched duo have very little evidence to work with. Their investiagtions will lead them across the United States, taking in cheesy tourist traps and Americana like Mt. Rushmore Bungee and the world's largest ball of twine. Oh, and trying to keep Max away from the explosives and the infirm. It's a point-and-clicker "talkie" where you, as Sam, take in the sights and sounds of the exaggerated cartoon world. His search for the bigfoot will be obstructed by bizarre but logical item-based puzzles, but he can always call upon the help of his old buddy Max when a razor-sharp mind needs razor-sharp teeth. Visual gags, situational comedy and self-references abound in the irreverent world they inhabit, and a star is born: Max makes cameo appearances in many other Lucasarts productions. | |||
| Scalextric | - Collect It | ||
| Driving | Leisure Genius | CPC | 1987 |
Two players, one of which may be played by the computer, race each other around some of the most bland tracks ever to be seen in a driving game. The track is viewed from behind the car, so the only control you have is sliding left and right. Overtaking is next to impossible as the road is narrow and collision results in instant failure. The saving grace is the ability to design your own tracks, but getting the ends to match up is far too difficult. | |||
| Serious Sam: The First Encounter | - Collect It | ||
| FPS | Croteam | PC | 2001 |
![]() | The remains of an advanced civilisation were discovered in Egypt, predating any records of humanity. The analysis of the discovery brought about a new age as we adapted and used their technology. Long-distance space travel became a possibility, and mankind spread through the galaxy. Our luck wasn't to last, however, as an alien race launched an attack from another dimension. We were powerless to resist, and planet after planet gave way. Earth is now under attack, and our last hope is to use an ancient artefact that can send one being back through time. They choose legendary warrior Sam Stone to send back to ancient Egypt, an era which is believed to contain valuable information about the enemy. Nice story, isn't it? Forget about it. Serious Sam:TFE is an unashamed manic romp behind the barrel of a gun, whatever the plot-holey excuse for the Egyptian theme. Guided by your tactical computer implant, you journey over the dunes and through the catacombs under almost constant assault from hordes of monsters. Beheaded kamikaze bombers charge over the horizon, towering biomechanoids launch volleys of rockets, and reanimated alien skeletons leap out at you from all angles. A fight can feature hundreds of opponents, so it's a good job you have the usual array of grossly overpowered weapons at your disposal including shotguns, rocket launchers and a portable cannon that launches 4ft-wide nuclear cannonballs. Traditional network deathmatch and even cooperative split-screen play are also a feature. | ||
| See: Serious Sam: The Second Encounter | |||
| Serious Sam: The Second Encounter | - Collect It | ||
| FPS | Croteam | PC | 2002 |
![]() | Sam's efforts to get to the planet Sirius and prevent the future attack on humanity (long story) have met with failure, and he has crash landed in South America. He needs to find another way to leave the planet, and his tactical computer has sensed a powerful device in the region that might enable him to teleport straight to Sirius. This is going to enrage the forces of Mental that were out to stop him in Egypt, though... The sequel to Serious Sam:TFE is essentially more of the same. Sam still needs to battle through hundreds of monsters as he explores the lush terrain and hunts the elusive "end of level." This time his quest will take him through Mayan, Babylonian, and medieval European environments on the search for the Holy Grail. In addition to the original set-up, there are a few new enemies to slaughter, power-ups such as increased damage and smart bombs to collect, and three new weapons, the chainsaw, flamethrower and sniper rifle. | ||
| See: Serious Sam: The First Encounter | |||
| Seymour Goes to Hollywood | - Collect It | ||
| Platform Adventure | Codemasters | CPC | 1991 |
Seymour wants to break into the movie business, but there is a problem: The script for the movie is locked in the director's safe, and he can't open it. It is up to Seymour to traverse the side-viewed flickscreen movie lot, collecting and using objects to solve puzzles. The movie theme allows the puzzles to be varied, taking place on sets like The Wizard of Oz and Flash Boredom, and the puzzles are mostly logical. The only downside is the horrendous maze-like system of sets, which are easy to get lost in. | |||
| Shockway Rider | - Collect It | ||
| Avoid-em-up | Faster than Light | CPC | 1986 |
Three conveyor belts, the sort you walk on at airports, take you from left to right at different speeds. You have to bunny-hop between them to avoid obstacles like old people, collect weapons left lying by the side, and kill hooligans. Certainly original, and quite violent for its time: it's all too easy to get decapitated on your travels. | |||
| Shogun: Total War | - Collect It | ||
| Strategy | Dreamtime Interactive | PC | 2000 |
16th century Japan was a time of war, with rival daimyo fighting for total control of the country under the title of Shogun. As one of the daimyo, you must show your supremacy in a two-sided game that spans the era. One half is a turn-based system in which you look after your provinces, building up castles and training soldiers. On moving into enemy territory, it switches to a 3D real-time conflict with thousand-strong armies on either side. Realism is key in both games, and following the teachings of Sun Tzu pays dividends as you outthink and outmaneuvre your opponents. Your people are subject to the traits of honour, morale and loyalty both on and off the battlefield. Weather and the landscape also play their part during a scrum, harsh conditions slowing down soldiers and weakening them. Even religion matters, with the arrival of European traders bringing Christianity to your shores. If that's all too much, either half of the game can be played alone. | |||
| Silent Hill | - Collect It | ||
| Psychological Horror/Action Adventure | Konami | PlayStation | 1999 |
Harry Mason was just a normal American author, taking his daughter Cheryl for a vacation to the quiet town of Silent Hill. Little did he know that there was something terribly wrong. A thick fog descended over the road as he approached, and snow was falling out of season. After seeing a policewoman's motorbike abandoned by the roadside, the silhouette of a young girl appeared from the gloom, causing him to crash and lose consciousness. He came to on the outskirts of the apparently deserted town, with Cheryl missing from her seat. As he searched for her, he found twisted, bloodstained metal fencing, discarded hospital equipment, and finally a skinned and crucified body. He died seconds later. Harry wakes up in a diner near the crash site, with no idea how he got there, or what happened to Cheryl. The absent policewoman, apparently the only other person in the town, warns him of monsters and gives him a gun for his defence. It is from here we follow his story, as he explores the twisted town of Silent Hill and uncovers the evil lurking in its misty shadows. The 3D environment shifts between dense fog and pitch darkness, between derelict Americana and a rusted metal world of nightmares. Harry has only a small flashlight and monster-detecting radio to aid his navigation through the gruesomely themed schools and hospitals of the town. Bizarre creatures must be fought off, and unusual puzzles be solved to unlock doors to new and more disturbing areas. | |||
| See: Silent Hill, Silent Hill: 0rigins, Silent Hill 2, Silent Hill 3 | |||





