Eternal Legend - Encyclopaedia Arcadia
Encyclopaedia Arcadia
Tank Busters-
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First-Person Shoot-em-upDesign DesignCPC1985
 

One of the original 3D games, Tank Busters takes place on a flat plane populated with wireframe objects. A jagged line in the distance represents a mountain range, with the occasional volcanic eruption. You pilot a tank, and your task is to destroy all of the blue blocks without getting destroyed by any of the enemy tanks. To help you, your cannon is quite effective and a radar display alerts you to any nearby threat.

 
Tau Ceti-
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SpaceCRLCPC1986
 

The vast deserted planet of Tau Ceti is overrun with renegade robots, and it is up to you to help rebuild it to its former glory. To do this, you must find the nuclear rods and shut down the system's power, deactivating the robots on its surface. You traverse the numerous cities in your craft, with your view shown from the cockpit. Cities are filled with buildings and docks, and more importantly dangerous robots and defense systems. Travel between cities is handled via hyperspace-style jump pads.

 
Team Fortress 2-
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Team-based Online FPSValvePC, Steam2007
 

Based on the rough idea of the popular Quake mod from many moons ago, Team Fortress 2 brings tactics and teamplay to the online FPS buffet. There are nine player classes to choose from, each with their own functions and weapons layout. Scouts are weak but fast strike forces, Pyros can set enemies alight in tight spaces, the Medic can heal allies on the move, the Heavy has a suitably big minigun, Soldiers carry traditional shotguns and rocket launchers, Demomen can plant bombs and mine key areas, Snipers and Engineers can set up base defences, and Spies are able to infiltrate the other team using disguise and stealth. All this comes to play in Red vs Blu matches presented with a stylised cartoon-esque look. As well as classic deathmatch and Capture the Flag, other game modes include checkpoint capture and last man standing and bomb-pushing "mobile checkpoint" quests. The latter were added through ongoing updates, which also add unlockable weapons and new maps.

 
Teenage Mutant Hero Turtles-
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CPC
 

An alternative name for the more platformy Teenage Mutant Ninja Turtles game, so renamed to get around the problem of not promoting the term "ninja."

See: Teenage Mutant Ninja Turtles
 
Teenage Mutant Ninja Turtles-
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PlatformKonamiCPC, NES, Atari ST, Amiga, ZX Spectrum, Virtual Console1989
 

April and Splinter have been kidnapped by Shredder and the Foot Clan, and it is up to the Hero Turtles to save the day. Most of the game is spent in a simple side-viewed platform arena, filled with monsters and members of the Foot Clan. The rest is spent on an overhead map, exploring the city, or occasionally racing against the clock to defuse a bomb in an underwater maze. You play one of the four turtles at a time, but their fighting styles are largely identical so it really amounts to having four lives. One area which does disappoint is the sound - the same noise is repeated over again whenever anything happens.

See: Teenage Mutant Hero Turtles
 
Tetris DS-
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PuzzleNintendoDS2006
 

The classic block-stacking puzzler ported over to the DS and given a Nintendo makeover. The main game remains the same&emdash;manipulate falling tetrominoes in order to form lines which then disappear&emdash; but with Nintendo-themed music and scenes from various games playing on the top screen. Additional modes include the Zelda-themed Challenge where mini-missions are assigned during play (e.g. clear three lines, only use T-blocks), Metroid-based Catch in which blocks must be caught by a moving playing field, and puzzles based on moving towers of pieces and clearing the screen with a set number of moves. There is also an additional two player variation in which one player's blocks fall while the other's rise with the playing field in the middle.

 
Theme Park Inc.-
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ManagementBullfrogPC2000
 

Mr. Maybury, the president of Theme Park Inc., seems to think that you are good enough to take over the company and has promoted you to Assistant Manager. You'll need to prove yourself, of course. Starting with just a tiny patch of land and a little money in the bank, you must scale the heights to eventually own 51% of the company shares and become president.

So as designer you must build and manage not one, but three successful amusement parks in the classic Theme Park style. This involves watching over your patch of land, now presented as a fully 3D world, and providing for the punters that wander therein. Shops and stalls, and of course rollercoasters, will help attract their attention and wallets, so make sure you have a varied selection. Extra challenges are presented by company members or by the landscape of the park itself, and completion nets you either shares or "gold tickets" that can be used to open up areas of the park. When it all gets too much for you, unwind by visiting the park yourself, exploring from the the view of a punter and riding the rides for real.

 
Thief: Deadly Shadows-
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Third-person Sneak-em-upIon StormPC2004
 

Or Thief 3, by another name. With the Trickster defeated and the maniacal Mechanist faction stopped, order has once again settled upon the city. But the Keepers still won't let master thief Garret rest, with rumours that the delicate balance is about to be upset, and that the Keepers themselves may be in the firing line this time.

And so Garret finds himself drawn yet again from the simple life of breaking and entering and thrust into increasingly dangerous situations over a series of linear missions. The action itself remains largely unchanged, with stealthily sneaking between shadows, blackjacking guards, and pocketing anything shiny being the order of the day. New to the series is a more accurate world in which everything casts a shadow - including Garret himself, and enemies are just as alert to it. A third-person viewpoint compensates for this extra level of difficulty. Also new is the City hub which links all of the missions together, in which loot must be pawned and equipment purchased, or little side-quests found. Here, friendly actions may result in the Pagans or even the Hammers accepting Garret as an ally. Extra equipment (such as the oil flask) and a revamped lockpicking system provide extra finishing touches.

 
Thief Gold-
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First Person Sneak-em-upLooking GlassPC1999
 

The Gold edition of Thief: The Dark Project features three new, and much tougher missions for sneaky types to get their teeth into. The new missions are placed within the original structure, with one being a cash run and two of them bringing the medallion quests up to four, one per element. Also included is a "blooper" mission and other goodies downloadable from the internet.

 
Thief II: The Metal Age-
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First-Person Sneak-em-upLooking GlassPC2000
 

Garret returns in this sequel which sees him sneaking around, robbing from the rich and knocking out the guards in a collection of new missions and environments. Time has passed since the original, and the Metal Age is now upon him. The Hammers have given way to the Mechanists, and a mix of magic and machinery is the new world order. The missions, much larger than the prequel's, are full of fairly modern factories and buildings, and are now watched over by security cameras as well as the usual guards. To overcome the new risks, Garret's armory includes flares, invisibility potions, and scouting orbs which let him see around corners using his mechanical eye.

 
Thief: The Dark Project-
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First Person Sneak-em-upLooking GlassPC1998
 

Garret is a thief by nature, making his living by stealing goods from the wealthy and selling them on to his fence, Cutty. His world is a dark and medieval one, with patrolling watchmen providing security (or so they think) and the fanatic religious organisation, the Hammers, keeping the peace with the sword of righteousness. Change is in the air, though, and the Pagan forces are planning an uprising. The mysterious observers, the Keepers, wish to maintain the balance, and wish to use ex-member Garret to do so.

Each mission sees him being set a goal, usually an item to steal, and it is up to him to work out how to do it. Shadows must be lurked in and footsteps kept quiet; the Dark Engine renders him almost invisible in subdued light and guards are ever vigilent to sound. Garret can carry a variety of arms to help him: a blackjack to the head can knock out an unwary guard, and there is always the trusty sword or bow. He is a thief, not a warrior, however, and will almost always fall when it comes to combat. Best to sneak tactically then, quenching torches with water arrows and softening noisy floors with moss.

 
Thomas the Tank Engine-
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Avoid-em-upAlternativeCPC1990
 

Thomas has to perform a number of deliveries which can be selected in any order. Each one consists of finding a carriage, coupling to it, and taking it to a station elsewhere on the level. All of this must be performed before sundown. The levels are a series of split-screen sections, viewed from the side, with junctioned tracks leading from left to right. To make his life difficult, the tracks are sometimes blocked with fallen trees or rocks, and he will occasionally meet oncoming traffic. Unfortunately, the split-screen setting means that hazards can spring on you before you have a chance to react.

 
Titus the Fox-
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PlatformTitusCPC1992
 

The girlfriend of Titus' mascot character has been kidnapped and taken to Marrakesh. Titus sets off from Paris to rescue her. On foot. On his way, he will travel through eight levels of free-scrolling platform action and encounter numerous bad guys out to stop him. Unfortunately, he is defenseless and has no natural means of attack; even the traditional bottom-bounce is beyond him. Instead, he will have to pick up various bits of scenery and throw them at his adversaries in order to dispose them.

 
Tomb Raider-
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Third-person ActionCorePC, PlayStation1996
 

Dotted around the world are three pieces of an ancient artefact, which legend claims contains powers from Atlantis. Enter Lara Croft, freelance adventurer and probably the most famous woman in gaming history. Her mission is to retrieve the fragments of the Scion and stop Natla from doing the same. Her journey will take her all around the world, or under it to be more accurate. The skilled raider of tombs must work alone against the cold rock and vicious creatures, but she has her trusty pistols by her side.

The game that started it all. You lead the acrobatic Lara through four continents' worth of 3D tombs and caverns in a way that would make Indiana Jones go a bit wobbly. Wolves, bats, and other beasties make up the living obstacles but they can be dispatched with a well-timed blast from one of her weapons. The tombs themselves don't tolerate visitors, being packed with spike pits, rolling boulders, and improbable landscapes that'll challenge her athletic ability. From time to time simplistic puzzles will need solving, such as moving boulders to make a path or pulling levers to unlock doors.

 
Tomb Raider II-
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Third-person ActionCorePC, PlayStation1997
 

The globetrotting raider of tombs, Lara Croft, returns for another adventure. This time she is in search of the Dagger of Xian, an ancient Chinese artefact that grants power to anyone brave enough to drive it into their heart. Starting at the Great Wall of China, the last known resting place of the dagger, she learns that she isn't the only one in search of it and she begins her journey around the world.

Lara's second outing expands on the original idea, giving her more locations to explore, more acrobatic moves to perform, and more outfits to wear on the way. She also gets to see daylight this time, with some areas set outside, and even ride around on a few vehicles when the moment calls for it. Other than that it's more of the same, but in different parts of the world. Lara explores her 3D world, leaping about and searching for whatever she needs to access the next area while avoiding the traps and bad guys out to stop her.

 
Tony Hawk's Pro Skater 3-
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Extreme SportsNeversoftPS22001
 

The third in the series of popular Accident & Emergency simulators. Taking control of a collection of professionals, it is your task to roll around your chosen arena and defy death in the name of points. The Career Mode offers a variety of tasks to complete and items to collect in order to improve your skater's statistics and unlock more locations, including an airport and a cruise ship. The real meat of the game, of course, is in freestyling it around on your own or against friends, pulling off stupidly dangerous combinations of a variety of (configurable) stunts. A number of multiplayer game styles and a skatepark editor enhance the experience further.

 
The Typing of the Dead-
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On Rails Shoot-em-up/Typing tutorSegaPC, Dreamcast2000
;

The city is overrun with zombies, and a mad scientist is trying to take over the world. Familiar territory to anyone who has played The House of the Dead 2, the sequel to the obviously-named blaster. There's a good reason for that: this is tHotD2, with a few subtle changes. You still shoot your way through six levels of non-linear "on rails" target practice, blowing fleshy green chunks of zombie goo from zombies on your way to the end-of-level boss. The difference is your weapon, in that it's a keyboard. To defeat a zombie you must type the word floating above its head before it has chance to attack. To help, a selection of touchtyping tutorials and practice drills are also available.


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