
| Tony Hawk's Pro Skater 4 | - Collect It | ||
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| Extreme Sports | Neversoft | PS2 | 2002 |
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A continuation of the popular arcade skateboarding game starring Tony Hawk and an array of other famous 'boarders. This is the first one I've really played, so I can't make accurate comparisons to its forefathers. An impressive array of stunts (I lost count) are at your disposal, from the humble ollie to lethal big air contortions, but you'd better be careful how you land. New abilities include skitching behind cars and other moving vehicles, and "spine transfers" between quarter-pipes. As you explore the various freeform stages, including a college campus and a bit of London, you can undertake missions to earn Pro Points and cash. These prizes can be used to open up new levels and abilities, or to upgrade your skater's stats. | ||
| Total Annihilation | - Collect It | ||
| Real Time Strategy | Cavedog | PC | 1997 |
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The galaxy was at peace. The benevolent ruling body, the Core, kept the order and fuelled scientific research to benefit mankind. One such development was the process of 'patterning,' downloading the human brain into living machines. The Core ruled this process mandatory in an effort to eliminate disease and suffering. Not everyone was willing to give up their bodies, and these groups rebelled and joined forces as the Arm. War broke out between the two sides; cloned man against duplicated machine. This war has been going on for over four thousand years, and now all that remains are scattered settlements surviving on resource-depleted planetoids. Diplomacy is no longer an option. Choosing the side of the Core or the Arm, you wage war against the other over a series of missions or skirmishes. Battles are played in real-time, with you commanding polygonal units around a bird's-eye-view of an area of terrain. The line-of-sight is affected by altitude, with higher units gaining wider view and firing ranges. You begin with just a Commander, who has the ability to build (nanolathe) base defenses and certain construction plants. These plants can create your army of land, sea or air units, or even more construction bots with more build menus. Energy and metal are the components required for construction, the former being harvested by various power plants and the latter mined from deposits that litter the landscape. | |||
| Total Annihilation: The Core Contingency | - Collect It | ||
| Real Time Strategy | Cavedog | PC | 1998 |
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The expansion pack for Total Annihilation, adding new missions, units, and even worlds on which to wage war. For example, an entirely new set of hovercraft units and an expanded naval collection allow for battles to rage on ocean planets. | |||
| Total Eclipse | - Collect It | ||
| 3D Adventure | Incentive | CPC | 1988 |
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The Earth is two hours away from experiencing a total eclipse of the Sun, but this is no ordinary planetary event. When the moon blocks out the Sun, an ancient curse will awaken and bring about the destruction of the planet. Your task is to find your way to the top of a pyramid and destroy the statue, ending the curse. Puzzles need to be solved, ankhs need to be found to unlock doors, and switches need to be shot. This is done using the Freescape engine, with the game played in true 3D. As well as the clock, your own body is against you. You must take care not to exhaust yourself and dehydrate or suffer a heart attack. | |||
| Total Eclipse 2: The Sphinx Jinx | - Collect It | ||
| 3D Adventure | Incentive | CPC | 1989 |
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The sequel to Total Eclipse plays much the same as its predecessor; you explore a pyramid in true 3D, collecting keys and shooting switches. This time, however, you have to recover the missing pieces of the Sphinx, and you only have one hour on the clock. You still have to keep an eye on your water supply and heart rate, you still have to watch out for traps, and you still have to complete your task before the eclipse. | |||
| Trauma Center: Under the Knife | - Collect It | ||
| Action puzzle | Atlus | DS | 2005 |
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It is the near future when most diseases have been eradicated, even serious problems have a relatively routine medical treatment. However, a new threat is emerging in the form of GUILT, a bio-engineered disease being developed by a terrorist cell. New surgeon Derek Stiles is just starting out at Hope Hospital and, after some teething troubles, soon finds himself on the front line in fighting the onset of GUILT. Bizarre storyline aside, Trauma Center is at its heart an action puzzle title. Taking on the role of Stiles, your task is to perform surgical procedures against a tight time limit and, of course, without killing the patient. Dual stylus control is almost essential as quick scalpel incisions must be followed with precision forcep extractions, and laser surgery requires lightning fast chemical healing. Various strains of GUILT are introduced as the game progresses, living creatures which must be fought while simultaneously healing the damage they cause. | |||
| Treasure Island Dizzy | - Collect It | ||
| Adventure | Codemasters | CPC | 1989 |
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Dizzy's second adventure has him again jumping around a side-viewed platform world, collecting and using items to solve puzzles. This time, he is stranded on a desert island, and must build a boat and collect 30 hidden coins. He can now carry three items at once, but they are dealt with in a "first picked, first dropped" way, which means that you are in constant danger of drowning underwater by dropping the snorkel. | |||



