
| Titus the Fox | - Collect It | ||
|---|---|---|---|
| Platform | Titus | CPC | 1992 |
The girlfriend of Titus' mascot character has been kidnapped and taken to Marrakesh. Titus sets off from Paris to rescue her. On foot. On his way, he will travel through eight levels of free-scrolling platform action and encounter numerous bad guys out to stop him. Unfortunately, he is defenseless and has no natural means of attack; even the traditional bottom-bounce is beyond him. Instead, he will have to pick up various bits of scenery and throw them at his adversaries in order to dispose them. | |||
| Tomb Raider | - Collect It | ||
| Third-person Action | Core | PC, PlayStation | 1996 |
Dotted around the world are three pieces of an ancient artefact, which legend claims contains powers from Atlantis. Enter Lara Croft, freelance adventurer and probably the most famous woman in gaming history. Her mission is to retrieve the fragments of the Scion and stop Natla from doing the same. Her journey will take her all around the world, or under it to be more accurate. The skilled raider of tombs must work alone against the cold rock and vicious creatures, but she has her trusty pistols by her side. The game that started it all. You lead the acrobatic Lara through four continents' worth of 3D tombs and caverns in a way that would make Indiana Jones go a bit wobbly. Wolves, bats, and other beasties make up the living obstacles but they can be dispatched with a well-timed blast from one of her weapons. The tombs themselves don't tolerate visitors, being packed with spike pits, rolling boulders, and improbable landscapes that'll challenge her athletic ability. From time to time simplistic puzzles will need solving, such as moving boulders to make a path or pulling levers to unlock doors. | |||
| See: Tomb Raider, Tomb Raider II | |||
| Tomb Raider II | - Collect It | ||
| Third-person Action | Core | PC, PlayStation | 1997 |
The globetrotting raider of tombs, Lara Croft, returns for another adventure. This time she is in search of the Dagger of Xian, an ancient Chinese artefact that grants power to anyone brave enough to drive it into their heart. Starting at the Great Wall of China, the last known resting place of the dagger, she learns that she isn't the only one in search of it and she begins her journey around the world. Lara's second outing expands on the original idea, giving her more locations to explore, more acrobatic moves to perform, and more outfits to wear on the way. She also gets to see daylight this time, with some areas set outside, and even ride around on a few vehicles when the moment calls for it. Other than that it's more of the same, but in different parts of the world. Lara explores her 3D world, leaping about and searching for whatever she needs to access the next area while avoiding the traps and bad guys out to stop her. | |||
| See: Tomb Raider, Tomb Raider II | |||
| Tony Hawk's Pro Skater 3 | - Collect It | ||
| Extreme Sports | Neversoft | PS2 | 2001 |
The third in the series of popular Accident & Emergency simulators. Taking control of a collection of professionals, it is your task to roll around your chosen arena and defy death in the name of points. The Career Mode offers a variety of tasks to complete and items to collect in order to improve your skater's statistics and unlock more locations, including an airport and a cruise ship. The real meat of the game, of course, is in freestyling it around on your own or against friends, pulling off stupidly dangerous combinations of a variety of (configurable) stunts. A number of multiplayer game styles and a skatepark editor enhance the experience further. | |||
| See: Tony Hawk's Pro Skater 4 | |||
| Tony Hawk's Pro Skater 4 | - Collect It | ||
| Extreme Sports | Neversoft | PS2 | 2002 |
![]() ![]() | A continuation of the popular arcade skateboarding game starring Tony Hawk and an array of other famous 'boarders. This is the first one I've really played, so I can't make accurate comparisons to its forefathers. An impressive array of stunts (I lost count) are at your disposal, from the humble ollie to lethal big air contortions, but you'd better be careful how you land. New abilities include skitching behind cars and other moving vehicles, and "spine transfers" between quarter-pipes. As you explore the various freeform stages, including a college campus and a bit of London, you can undertake missions to earn Pro Points and cash. These prizes can be used to open up new levels and abilities, or to upgrade your skater's stats. | ||
| See: Tony Hawk's Pro Skater 3 | |||
| Total Annihilation | - Collect It | ||
| Real Time Strategy | Cavedog | PC | 1997 |
The galaxy was at peace. The benevolent ruling body, the Core, kept the order and fuelled scientific research to benefit mankind. One such development was the process of 'patterning,' downloading the human brain into living machines. The Core ruled this process mandatory in an effort to eliminate disease and suffering. Not everyone was willing to give up their bodies, and these groups rebelled and joined forces as the Arm. War broke out between the two sides; cloned man against duplicated machine. This war has been going on for over four thousand years, and now all that remains are scattered settlements surviving on resource-depleted planetoids. Diplomacy is no longer an option. Choosing the side of the Core or the Arm, you wage war against the other over a series of missions or skirmishes. Battles are played in real-time, with you commanding polygonal units around a bird's-eye-view of an area of terrain. The line-of-sight is affected by altitude, with higher units gaining wider view and firing ranges. You begin with just a Commander, who has the ability to build (nanolathe) base defenses and certain construction plants. These plants can create your army of land, sea or air units, or even more construction bots with more build menus. Energy and metal are the components required for construction, the former being harvested by various power plants and the latter mined from deposits that litter the landscape. | |||
| See: Total Annihilation: The Core Contingency | |||
| Total Annihilation: The Core Contingency | - Collect It | ||
| Real Time Strategy | Cavedog | PC | 1998 |
The expansion pack for Total Annihilation, adding new missions, units, and even worlds on which to wage war. For example, an entirely new set of hovercraft units and an expanded naval collection allow for battles to rage on ocean planets. | |||
| See: Total Annihilation | |||
| Total Eclipse | - Collect It | ||
| 3D Adventure | Incentive | CPC | 1988 |
The Earth is two hours away from experiencing a total eclipse of the Sun, but this is no ordinary planetary event. When the moon blocks out the Sun, an ancient curse will awaken and bring about the destruction of the planet. Your task is to find your way to the top of a pyramid and destroy the statue, ending the curse. Puzzles need to be solved, ankhs need to be found to unlock doors, and switches need to be shot. This is done using the Freescape engine, with the game played in true 3D. As well as the clock, your own body is against you. You must take care not to exhaust yourself and dehydrate or suffer a heart attack. | |||
| See: Total Eclipse 2: The Sphinx Jinx | |||
| Total Eclipse 2: The Sphinx Jinx | - Collect It | ||
| 3D Adventure | Incentive | CPC | 1989 |
The sequel to Total Eclipse plays much the same as its predecessor; you explore a pyramid in true 3D, collecting keys and shooting switches. This time, however, you have to recover the missing pieces of the Sphinx, and you only have one hour on the clock. You still have to keep an eye on your water supply and heart rate, you still have to watch out for traps, and you still have to complete your task before the eclipse. | |||
| See: Total Eclipse | |||
| Trauma Center: Under the Knife | - Collect It | ||
| Action puzzle | Atlus | DS | 2005 |
It is the near future when most diseases have been eradicated, even serious problems have a relatively routine medical treatment. However, a new threat is emerging in the form of GUILT, a bio-engineered disease being developed by a terrorist cell. New surgeon Derek Stiles is just starting out at Hope Hospital and, after some teething troubles, soon finds himself on the front line in fighting the onset of GUILT. Bizarre storyline aside, Trauma Center is at its heart an action puzzle title. Taking on the role of Stiles, your task is to perform surgical procedures against a tight time limit and, of course, without killing the patient. Dual stylus control is almost essential as quick scalpel incisions must be followed with precision forcep extractions, and laser surgery requires lightning fast chemical healing. Various strains of GUILT are introduced as the game progresses, living creatures which must be fought while simultaneously healing the damage they cause. | |||



