
| Treasure Island Dizzy | - Collect It | ||
|---|---|---|---|
| Adventure | Codemasters | CPC | 1989 |
Dizzy's second adventure has him again jumping around a side-viewed platform world, collecting and using items to solve puzzles. This time, he is stranded on a desert island, and must build a boat and collect 30 hidden coins. He can now carry three items at once, but they are dealt with in a "first picked, first dropped" way, which means that you are in constant danger of drowning underwater by dropping the snorkel. | |||
| See: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magic Land Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy | |||
| The Typing of the Dead | - Collect It | ||
| On Rails Shoot-em-up/Typing tutor | Sega | PC, Dreamcast | 2000 |
![]() | The city is overrun with zombies, and a mad scientist is trying to take over the world. Familiar territory to anyone who has played The House of the Dead 2, the sequel to the obviously-named blaster. There's a good reason for that: this is tHotD2, with a few subtle changes. You still shoot your way through six levels of non-linear "on rails" target practice, blowing fleshy green chunks of zombie goo from zombies on your way to the end-of-level boss. The difference is your weapon, in that it's a keyboard. To defeat a zombie you must type the word floating above its head before it has chance to attack. To help, a selection of touchtyping tutorials and practice drills are also available. | ||
| See: The House of the Dead | |||


