
| Wild West Seymour | - Collect It | ||
|---|---|---|---|
| Platform Adventure | Codemasters | CPC | 1992 |
Seymour makes a comeback in his latest movie, this time with a western theme. The going is far from smooth, however; the film has been sabotaged. Seymour's task is to travel about his side-view platform-based world, hunting for the equipment necessary to shoot the rest of the movie. Simple object based puzzles must be solved by carrying items across the levels and using them in the right places. The later levels can be accessed by telling the "Game Genie" the right code. | |||
| Wipeout | - Collect It | ||
| Racing | Psygnosis | PC, PlayStation | 1995 |
In the year 2052, Formula 3600 high-speed antigravity racing is the sport of choice. Huge custom-built racetracks span cities across the solar system. High-speed craft hover a few feet from the ground, and when overtaking isn't an option, attacking is. Wipeout features six tracks, playable at two speed classes and with four different teams to choose from. The tracks are the expected twisty-turney style, with the occasional leap over the scenery. They can be played in time trial or head-to-head mode, or the tough championship offers them up sequentially. Fail to qualify three times, and you're out. Dotted around the track are glowing pads which will either give a speed boost or dish out a random power-up like a shield or a homing missile, only one of which can be carried at a time. | |||
| Worms | - Collect It | ||
| Turn-based Strategy | Team17 | Amiga, Saturn, PC, Megadrive, SNES, PlayStation, Gameboy, XBLA | 1994 |
The game that started the phenomenon. It's a time of war, and worm has turned against worm in horrifying fashion. Teams of annelids line up on randomly-generated, mine-strewn 2D landscapes, and fight until only one side remains. Each player (human or AI) takes it in turn to control their team, moving and attacking with only one worm per turn. Among the more normal of their vicious arsenal are the wind-affected bazooka, the timed grenade and the two shot shotgun. Extra powerful weapons can be found in crates, including the exploding sheep and fragmentation banana bomb. Explosions not only send worms flying, they also blow craters in the land that can be used as foxholes. Dropping the enemy into the drink is a very effective tactic. | |||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms Reinforcements, Worms: The Directors Cut, Worms World Party | |||
| Worms 2 | - Collect It | ||
| Turn-based Strategy | Team 17 | PC | 1997 |
![]() | A major graphical overhaul replaces the pixelated pink dots of the original Worms with exaggerated, cartoony forms in a bold and colourful world. The objective is the same as ever; Each team takes it in turn to move a worm and unleash destruction via the means of a limited arsenal. The traditional weapons (bazookas, grenades, dynamite, etc) remain, supported by all new ways of blowing holes in the landscape, including the Holy Hand Grenade and herds of mad cows. Levels are randomly generated each time, or may be drawn by hand to create customised battlefields. For the solo player, the AI puts up a strong fight and there are a variety of missions to attempt. | ||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms: The Directors Cut, Worms World Party | |||
| Worms Armageddon | - Collect It | ||
| Turn-based Strategy | Team 17 | PC, Dreamcast, PlayStation, N64, Gameboy Colour | 1999 |
![]() | A continuation of the Worms series, with more of the same party-style carnage. Graphically, little has changed since Worms 2. You take control of an army of cartoony invertebrates as they take it in turns to unleash violent and painful death upon each other. As usual, a large arsenal of weaponry is available that can be used to decimate the warring worms and the surrounding scenery. The emphasis is on destruction, with new weapons including the flaming sheep strike and the landscape-decimating meteor shower of the titular Armageddon. Or there are the single-player missions for the more reserved. | ||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms: The Directors Cut, Worms World Party | |||
| Worms: Open Warfare | - Collect It | ||
| Turn-Based Action | Team17 | DS | 2006 |
The classic turn-based annelid combat simulator comes to the DS in the style of the original PC game. That means pixelated graphics, tricky bazooka shots, and the occasional exploding sheep. Teams of four worms take turns to blast each other with various explosive devices, more often than not missing completely and taking out huge chunks of landscape and sending a mine bouncing down onto the head of a teammate. | |||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms: The Directors Cut, Worms World Party | |||
| Worms Reinforcements | - Collect It | ||
| Turn-based Strategy | Team17 | PC | 1995 |
An add-on to beef up the PC version of the carnage-filled Worms. As well as adding one-player missions, there are new options for customisation such as choosing your worms' voices and creating your own levels. | |||
| See: Worms | |||
| Worms: The Directors Cut | - Collect It | ||
| Turn-based Strategy | Team 17 | Amiga | 1997 |
A vastly expanded version of the classic, making use of the Amiga's power to improve graphics and sound throughout. As well as the features from Reinforcements, such as "user-painted" levels, the Directors Cut includes a whole bunch of bananas and other animals of mass destruction. | |||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms: The Directors Cut, Worms World Party | |||
| Worms United | - Collect It | ||
| Turn-based Strategy | Team17 | PC | 1996 |
Worms and Worms Reinforcements in one handy pack. | |||
| See: Worms, Worms Reinforcements | |||
| Worms World Party | - Collect It | ||
| Turn-based Strategy | Team 17 | PC, Dreamcast, PlayStation | 2000 |
![]() ![]() | Essentially the same as Worms Armageddon, but with greatly enhanced multiplayer elements. New features include the Wormpot, a collection of play styles that can be mixed and matched, and a large collection of multiplayer missions in addition to the new solo and training disciplines. | ||
| See: Worms, Worms 2, Worms Armageddon, Worms: Open Warfare, Worms: The Directors Cut, Worms World Party | |||





