
Claws
Amarant is both a powerful fighter and support character, with strong equipment and the ability to learn a variety of white magic-style skills. Keeping on top of his game with new equipment helps to take advantage of his versatility and strength, as each weapon brings out a different side of his combat style.
| Name | Status |
|---|---|
| Cat's Claw | Ordinary claws used for combat. |
| Attack: 23 | |
| No special status | |
Chakra: 30 Counter: 240 | |
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Amarant's first weapon isn't really anything special considering the lateness of his arrival, and a better weapon is available even before he joins. Keep it for the Chakra if need be. | |
| Poison Knuckles | Combat knuckles. |
| Attack: 33 | |
| Add ST: Poison | |
Spare Change: 90 Counter: 240 | |
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This may be bought in Conde Petie, foreshadowing Amarant's appearance. Throwing away good money is perhaps a rather counterproductive method of attack, but just look at the poison! | |
| Mythril Claws | Claws made of mythril. |
| Attack: 39 | |
| No special status | |
Curse: 20 Counter: 240 | |
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Despite being made of mythil, this handwear is disappointingly ineffectual. On top of that, it is only available on disc 3. | |
| Scissors Fang | Weapon with deadly venom on the tip. |
| Attack: 45 | |
| Add ST: Venom | |
Aura: 25 Counter: 240 | |
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Venom makes this a useful replacement for the weaker Poison Knuckles, and Aura's regenerative and protective abilities are unbelievably useful. A disc 3 highlight weapon. | |
| Dragon's Claws | Weapon made from a dragon's claw. |
| Attack: 53 | |
| Elem-Atk: Water | |
No Mercy: 25 Counter: 240 | |
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Venom makes this a useful replacement for the weaker Poison Knuckles, and Aura's regenerative and protective abilities are unbelievably useful. A disc 3 highlight weapon. | |
| Tiger Fangs | Long, sharp claws. |
| Attack: 62 | |
| No special status | |
Revive: 35 Counter: 240 | |
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A generally middling pair of pointy gloves, the Tiger Fangs have little special purpose other than teaching the mildly useful Revive skill. | |
| Avenger | Powerful claws that can kill opponents with one hit. |
| Attack: 70 | |
| Add ST: Death Blow | |
Demi Shock: 50 Counter: 240 | |
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Now this is a weapon. "Powerful claws that can kill opponents with one hit." An attack power of 70 for those who aren't caught by the added status effect. | |
| Kaiser Knuckles | Claws with a wind spirit dwelling inside. |
| Attack: 75 | |
| Add ST: Trouble Elem-Atk: Wind | |
Countdown: 40 Curse: 20 Counter: 240 | |
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A very powerful endgame weapon, the Kaiser Knuckles have an impressive strength and (through their status attack) can damage more than one enemy at a time. | |
| Duel Claws | Weapon once used by a lengendary hero. |
| Attack: 75 | |
| Add ST: Berserk | |
Aura: 25 No Mercy: 25 Counter: 240 | |
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A competitor to the Kaiser Knuckles with a similar strength, the ability to learn Aura if you missed it earlier is a very useful one. However, Berserk as an added status is a somewhat unusual choice and is best used against magical opponents. | |
| Rune Claws | Legendary combat claws that use the power of darkness to unleash a destructive force beyond imagination. |
| Attack: 83 | |
| Add ST: Darkness | |
Spare Change: 90 Demi Shock: 50 Revive: 35 | |
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Amarant's ultimate weapon is suitably strong and comes with some useful abilities if you overlook Spare Change. He really should have learned Counter by this point anyway. | |
Chakra: 30
Counter: 240![[Uncommon]](/images/rare5.png)
![[Restricted]](/images/rare4.png)
![[Unique]](/images/rare1.png)

