Eternal Legend - Final Fantasy IX - Equipment
Final Fantasy IX Weapons

Rods

Garnet's unique weapon of choice, these fragile pieces of kit are not best suited to the stresses of battle even though she may attempt to hit things with them if necessary. Because they are non-combat equipment, the strength stats (and in one case, elemental attack) are pretty much useless and the weapons are defined by their skills. Learn them well, but switch to a more suitable Racket once the abilities are maxed out.

NameStatus
RodCombat rod.
  Attack: 11
No special status
[A] Cure: 30
[A] Panacea: 15
[A] Protect: 30
[Uncommon]
  • Dagger's initial equipment.
  • Purchase in Dali.
  • Find in Ipsen's Castle.

The fair princess' weapon of choice, almost completely useless in a combat situation. Instead, she relies on it to cast Cure and Panacea when times get tough.

 
Mythril RodRod made of mythril.
  Attack: 14
No special status
[A] Life: 30
[A] Silence: 30
[A] Shell: 35
[Uncommon]
  • Purchase in numerous shops.

Available from Summit Station and a few other places later, mythril comes up trumps again with the indispensable Life skill. Shell is also highly useful for disc 2 as Steiner needs protection from magic.

 
Stardust RodRod adorned with beautiful stars.
  Attack: 16
Spirit: +2
Elem-Def: Shadow damage reduced by 50%
[S] Ability Up: 60
[A] Reflect: 20
[A] Float: 20
[Uncommon]
  • Steal from Zorn.
  • Purchase in numerous shops.

The Stardust Rod allows Dagger to focus on her abilities and protect the party in the process. Ability Up is essential for rapidly acquiring necessary white magics and, of course, Eidolons.

 
Healing RodWeapon that can restore the target's HP.
  Attack: 23
No special status
[S] Healer: 30
[A] Cura: 50
[A] Life: 30
[Uncommon]
  • Find in the Iifa Tree.
  • Purchase in numerous shops.

The definitive white mage equipment, teaching not only Cura and Life but also Healer to further boost the user's restorative powers. The Healing Rod also comes into its own as a direct curative tool, and may be used to attack allies in order to heal them without using MP. Don't ask how that works.

 
Asura's RodHoly Rod.
  Attack: 27
Elem-Atk: Holy
[A] Mini: 40
[A] Confuse: 35
[A] Silence: 30
[Restricted]
  • Purchase in Esto Gaza, Daguerreo.

A rod useful for stocking up on offensive status magics when the rest of the real white magic has been acquired. This is only available on disc 3, to don't miss it.

 
Wizard RodRod used by mages.
  Attack: 31
No special status
[A] Curaga: 155
[A] Protect: 30
[A] Shell: 35
[Uncommon]
  • Steal from Kraken.
  • Purchase in the Black Mage Village.

A very useful rod with Curaga, essential for those tough boss battles, and the defensive pairing of Shell and Protect in case Dagger missed them earlier.

 
Whale WhiskerLegendary weapon that holds powerful magic.
  Attack: 36
No special status
[A] Curaga: 155
[A] Life: 30
[Unique]
  • Find with chocograph 18, Ocean.

The strongest of rods, available through chocograph hunting, isn't really that strong. It's a rod, after all. It does have the awesome Curaga and Life, however, so it is nonetheless essential equipment for a short period of time.

See also

<< Rackets - Spears >>