
Swords
Swords. A classic weapon, ideal for anyone who wants to hit things until they die. Steiner can carry a range of sharpened sticks and (despite his rather... clumsy nature) is more than capable of using them well in a fight. Later on in the adventure though, he should upgrade to specialist Knight Swords for the ultimate power.
| Name | Status |
|---|---|
Broadsword | Ordinary sword used in combat. |
| Attack: 12 | |
| No special status | |
Beast Killer: 55 | |
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Steiner's initial equipment, while weak, offers the chance to learn the ever-useful Beast Killer ability. Once that is done, be sure to switch to something more befitting his position. | |
Iron Sword | Sword made of iron. |
| Attack: 16 | |
| No special status | |
Minus Strike: 35 | |
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...Such as this. This functional blade may be stolen from Baku in Evil Forest, and will have to last a long time before anything more interesting shows up. If you miss it during the battle, be sure to buy one in Dali. | |
| Mythril Sword | Sword made of mythril. |
| Attack: 20 | |
| No special status | |
Armour Break: 30 | |
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An essential replacement, as it just looks bad when Steiner's equipment is weaker than that scoundrel Zidane's. Steal one from Beatrix to start disc 2 on a high note. Armour Break sounds useful in theory, but in practice it's rarely effective. | |
| Blood Sword | Sword varnished with blood. |
| Attack: 24 | |
| No special status | |
Darkside: 30 | |
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Pleasant. Provided you don't think it too evil to use, the Blood Sword makes up for its relative weakness by draining its victims. This enables Steiner to absorb the HP from his enemies simply by attacking, making it very useful when potions are in short supply or when Steiner is fighting without a white mage. | |
| Ice Brand | Weapon with an ice spirit dwelling inside. |
| Attack: 35 | |
| Elem-Atk: Ice Add ST: Freeze | |
Mental Break: 45 | |
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Though nigh-on impossible to steal from Beatrix, this chilly weapon is certainly worth the effort. While its elemental attack may not always be useful, the ability to inflict Freeze can make short work of enemies. | |
| Coral Sword | Sword made of coral. |
| Attack: 38 | |
| Elem-Atk: Thunder | |
Charge!: 30 | |
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The Thunder sibling of the elemental swords lacks for status ailment infliction, but offers the commendable Charge! ability instead. Once learned, however, it is difficult to recommend keeping this weapon unless elemental attacks are needed. | |
| Diamond Sword | Sword made of diamond. |
| Attack: 42 | |
| No special status | |
Power Break: 40 | |
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The famed hardness of the blade possesses great power, to make up for the lack of special effects common to high-level swords. Only available on disc 3. | |
| Flame Sabre | Weapon with a fire spirit dwelling inside. |
| Attack: 46 | |
| Elem-Atk: Fire Add ST: Heat | |
Magic Break: 25 | |
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The companion to the Ice Brand provides fire elemental attack where needed, and the ability to inflict Heat in order to decimate the enemy ranks. Also only available in disc 3. | |
| Rune Blade | Weapon that has Rune inscriptions. |
| Attack: 57 | |
| Add ST: Darkness | |
Iai Strike: 40 | |
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This mystical sword possesses the ability to blind its victims, and teach a skill to bring about instant death. In addition, it is among one of the most powerful swords for its type. What more encouragement do you need? | |
| Defender | Sword possessing a guardian angel. |
| Attack: 65 Spirit: +3 |
|
| Elem-Def: Ice/Thunder damage reduced by 50% | |
Thunder Slash: 30 | |
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A truly deadly sword with a veritable pot pourri of abilities and attributes. Essential equipemnt in Steiner's arsenal, at least until the more powerful Knight Swords turn up. | |
Broadsword
Beast Killer: 55![[Uncommon]](/images/rare5.png)
Minus Strike: 35![[Restricted]](/images/rare4.png)
![[Rare]](/images/rare2.png)

