Eternal Legend - Final Fantasy IX
Final Fantasy IX Monsters

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Welcome to the still-growing list of monsters and ne'er-do-wells that roam the plains of Final Fantasy IX. They say that knowledge is power, and that to know thine enemy is to something or other, and so this list was created to fuel the brains of the tactical player.

First off, a warning. Our goal is completeness, and our requirements are correctness. We hope to provide all of the information that is possible to give, but we may fall short. We may have missed a certain enemy attack by simply being lucky enough never to have seen it. Our steal lists may not have everything that the nimble-fingered thief may be able to get their hands on. To cut a long story short, the various lists may not be complete. However, they should be correct. Every piece of data we give has been discovered or witnessed by us in-game. If we say it's possible to win a certain card, then that's because we managed to win it. If you think something is incorrect, then please tell us.

Another note: We haven't scanned all of the enemies on this list, and so some HP counts will be given approximately.

The Spoils of War

Final Fantasy IX marks a return to a more simplistic reward system from the hellish (for statistic gatherers) FFVIII. To determine the amount of EXP gained from a battle, simply add up the EXP counts for all of the defeated opponents, and then divide it among the worthy player characters, rounding down if necessary. Only enemies that fell will give their EXP; opponents that ran away count for no experience. Characters either dead, petrified or zombied will not be considered when dividing EXP. The "Level Up" ability will grant more experience to the character using it, but it won't affect the distribution maths.

As an example, let's say that two Goblins (23 EXP) face off four player characters. In the course of the battle, one character dies, and so do the goblins. Thus three characters remain for the reward screen, and so receive (23 * 2) / 3 = 15 (rounded down) EXP each.

Gil is even easier to handle. Simply add up the gil counts for each of the defeated enemies to find out how much you win. In the above example, you'd get (88 * 2) = 176 gil.

AP, on the other hand, is a different beast entirely. A battle against one enemy might earn 1AP, and two 2AP, but three might also give you only 2AP. Because of this, it's rather tricky to determine how much AP you should receive after a battle. So, with the exception of boss characters, we ignore it. A typical battle will reward between one and three AP, depending on how "tough" the enemy was. AP isn't divided: Every character eligible for EXP will get the total AP added to their skills.

Finally, items. The items (and maybe card) rewarded appear to be randomly picked from the list, so don't feel too left out if you don't get what we say you might.

Monsters in alphabetical order