Final Fantasy VI Items
| Green Cherry | Healing | Cost: 150GP |
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A Green Cherry will cure the Imp status effect, restoring an Imped character to normal. |
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| Tincture | Magic | Cost: 1500GP |
Drinking a Tincture will regenerate up to 50MP for the character. |
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| X-Ether | Magic | Cost: N/A |
A more powerful form of Ether, using an X-Ether will fully restore all of one character's Magic Points. |
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| Ether | Magic | Cost: N/A |
Using an Ether will cause a character to regain up to 150 Magic Points. |
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| X-Potion | Curative | Cost: N/A |
A very powerful form of the Potion; drinking this will restore all of a character's HP. |
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| Elixir | Magic/Curative | Cost: N/A |
A very powerful potion combining the effects of an X-Ether and an X-Potion, fully restoring a character's HP and MP. |
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| Soft | Healing | Cost: 200GP |
A Soft can be used to turn stone back to skin, restoring a petrified character to fully working order. |
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| Smoke Bomb | Escape | Cost: 300GP |
Setting off a Smoke Bomb in battle will create a smoke screen, normally allowing the party to slip away unharmed. It cannot be used to escape from certain battles. |
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| Super Ball | Attack | Cost: 1000GP |
A Super Ball will bounce around the enemy party when used in battle, causing lots of damage. |
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| Revivify | Healing | Cost: 300GP |
A Revivify item will revert the effects of a Zombie spell, safely bringing an undead character back into action. |
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| Warp Stone | Escape | Cost: 700GP |
A Warp Stone will, under certain circumstances, allow the party to escape from enemy encounters or some areas of the world. |
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| Tent | Magic/Curative | Cost: 1200GP |
Tents can be used at save points or anywhere on the world map. They will allow the entire party to rest and recuperate, regenerating all of their HP and MP. |
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| Antidote | Healing | Cost: 50GP |
Drinking an Antidote will cure any effects of poison in one character. |
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| Sleeping Bag | Magic/Curative | Cost: 500GP |
A one-man tent, using a Sleeping Bag at save points or in the field will fully restore one character's HP and MP. |
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| Potion | Curative | Cost: 300GPGP |
A character drinking a Potion will restore up to 250HP. |
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| Remedy | Healing | Cost: 1000GP |
This powerful item will almost completely heal a character, removing any negative status effects with the exception of Zombie. |
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| Fenix Down | Restoration | Cost: 500GP |
Using a Fenix Down on a wounded character (one with 0HP) will use the power of the Phoenix to restore them to life. |
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| Dried Meat | Curative | Cost: 150GP |
Eating this will restore one character for up to 150HP. |
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| Tonic | Curative | Cost: 50GP |
A basic curative potion, a Tonic will give up to 50HP back to a character. |
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| Magicite | Attack | Cost: N/A |
Each piece of Magicite contains the essence of a random Esper, and using one in battle will summon it forth. |
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| Eyedrop | Healing | Cost: 50GP |
Using Eyedrops will allow a character blinded by ink to see again. |
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| Echo Screen | Healing | Cost: 120GP |
A Muted character can be healed by using an Echo Screen, restoring their ability to use magic. |
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| Megalixir | Magic/Curative | Cost: N/A |
The ultimate curative potion, a Megalixir has the effect of using an Elixir on all party members, fully restoring both HP and MP. |
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| Rename Card | Misc. | Cost: N/A |
A Rename Card will allow you to rename one character. |
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| Shadow Edge | Throw | Cost: 400GP |
Throwing a Shadow Edge will spread shadows across the battlefield and cause damage to the enemy party. |
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| Fire Skean | Throw | Cost: 500GP |
When a Fire Skean is thrown, the battlefield will be set ablaze, doing extra damage to the enemy party. |
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| Inviz Edge | Throw | Cost: 200GP |
The character throwing an Inviz Edge will be rendered invisible to the enemy, reducing the effectiveness of their attacks. |
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| Water Skean | Throw | Cost: 150GP |
Throwing a Water Skean will invoke a Water magic attack on the enemy. |
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| Thunder Edge | Throw | Cost: 500GP |
A powerful lightning attack accompanies the throwing of a Thunder Edge. |
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