Ghost
| Name: | Ghost |
|---|---|
| Level: | 10 |
| HP: | 130 |
| MP: | 80 |
| Strength: | 25 |
| Defence: | 4 |
| Evade: | 10 |
| Magic: | 18 |
| Magic Defence: | 28 |
| Dexterity: | 48 |
| Luck: | 6 |
| Elemental: | Immune: Earth Strong: Ice Immune: Water Weak: Fire |
| Attacks: | Appear (physical, no target) Drain Fire (fire) Vanish (physical, no target) |
| Steal: | Ghost Hand |
| Morph: | Ether |
| EXP: | 30 |
| AP: | 3 |
| Gil: | 22 |
| Item Drop: | Ghost Hand (Rare) |
| Location: | Train Graveyard |
| Seen with: | Cripshay Deenglow Eligor |
Be wary queueing attacks, as Ghosts will counter by vanishing out of sight. Any further attacks against them will miss, wasting valuable time. They will reappear on their next turn, after which they must wait before attacking. Use this to your advantage by keeping them in a near permanent state of limbo.

