
![]() | Alexander | ![]() | Bahamut | ![]() | Bahamut ZERO | ||
![]() | Choco/Mog | ![]() | Hades | ![]() | Ifrit | ||
![]() | Knights of Round | ![]() | Kujata | ![]() | Leviathan | ||
![]() | Neo Bahamut | ![]() | Odin | ![]() | Phoenix | ||
![]() | Ramuh | ![]() | Shiva | ![]() | Titan | ||
![]() | Typhon |
There are 16 Summon Materia in Final Fantasy VII, 17 if you include Master Summon. They provide the ability to invoke the aid of powerful guardians. Essentially very high-level spells, they cost a lot of MP and have longer animation sequences than standard magics.
Each Summon Materia is unique; they cannot be bought from shops. Because of the way Materia grows, the party will only have at most one non-mastered copy of each summon. If sold (for 1gil), it is gone for good. The excessive use of emphasis in this paragraph should be noted.
Each Summon may only be used finitely many times in one battle. They can be summoned once at the first level, and up to five times at the fifth. Master Summon allows you to invoke any of the 16 Summons as many times as you wish.
Some Summons have associated elements or status ailments, meaning that they can be linked with Elemental or Added Effect Materia.


