Shot
Irvine's power naturally comes from his marksmanship, and his limit break allows him to load up with special ammunition to destroy the enemy forces. Normal attacks require no ammo, but Irvine's limit break requires him to have some bullets in stock. On choosing an ammo type, a blue ATB bar begins to count down. Until it (or the ammo) runs out, every pull of the trigger results in an attack on the enemy. The target may be changed between shots, and it is advisable to do so if they start dealing 0 damage as this means the current victim will be KOed after the time runs out.
Ammunition Types
| 1 | Normal Shot |
| Ammunition | Normal Ammo |
| Effect | Standard shot |
A standard physical attack, made more dangerous by the ability to fire many times at multiple targets. The moderate rate of fire makes substantial attacks possible. |
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| 2 | Scatter Shot |
| Ammunition | Shotgun Ammo |
| Effect | Hits all enemies |
The spread of the pellets from the shotgun ammo renders targeting useless, as each shot hits all opponents simultaneously. Only one count of ammunition is used per shot. |
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| 3 | Dark Shot |
| Ammunition | Dark Ammo |
| Effect | Inflicts status ailments |
Relatively slow to load, Dark Ammo makes up for it with its poisoned tip. Every hit inflicts Darkness, Silence, and Sleep in addition to dealing damage. More powerful enemies are often immune, however. |
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| 4 | Flame Shot |
| Ammunition | Fire Ammo |
| Effect | Fire-element attack |
Less a shotgun and more a grenade launcher, Flame Shot launches an explosive fireball at the enemy, dealing impressive elemental damage. Particularly effective against ice-based enemies. |
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| 5 | Canister Shot |
| Ammunition | Demolition Ammo |
| Effect | Extra-powerful attack |
The explosive-tipped shells of Demolition Ammo may take longer to load than Standard Ammo, but they pack three times the power to help out in a crisis. |
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| 6 | Quick Shot |
| Ammunition | Fast Ammo |
| Effect | Rapid-fire attack |
Each round of Fast Ammo only does half the damage of a regular attack, but when backed by an itchy trigger-finger it is possible to rattle off ten or more shots in rapid succession. |
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| 7 | Armor Shot |
| Ammunition | AP Ammo |
| Effect | Pierces defence |
Armour-piercing ammunition penetrates straight to the heart of the matter, dealing as much damage to the strongest foe as it does to the weak. Naturally, this ammo is best reserved for those with high defence. |
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| 8 | Hyper Shot |
| Ammunition | Pulse Ammo |
| Effect | Extreme damage |
The rare Pulse Ammo is a deadly piece of kit, dealing extreme damage in every shot. However, it is hard to find and even harder to load, making effective chain attacks difficult. |
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See also