
Slot
Selphie's limit break reflects her scattered approach to things outside of battle. She will choose to cast a randomly-selected magic between one and three times, but if the choice doesn't appeal, she can keep "rolling the dice" until something better comes up. The catch is that the battle continues throughout the selection, making it increasingly dangerous to wait for the right spell to come up. Once an action is confirmed, there is additional uncertainty over the targets. She will always choose the right side, casting offensive spells on the enemy and defensive ones on her allies, but the exact targets are subject to her whim.
The major benefit to her Slot skill lies in the fact that the magic does not come from her stock. She may cast spells she doesn't currently have, and she may use ones she does without diminishing her supply. She does seem more inclined, however, towards choosing magic she has in stock over magic she doesn't. More powerful spells appear more often, and at higher counts, if she is in more danger. When times are exceptionally tough, it's not uncommon for her to chain-cast Flare or Ultima.
Screenshots
Special Magic
Selphie's arsenal isn't limited to just the usual spells. There are four additional magics, two offensive and two defensive, which may appear in times of trouble.










