Eternal Legend - Final Fantasy VIII - Magic
Final Fantasy VIII Magic

Elemental Magic

FireJunction Effects
 HPStrVitMagSprSpdLuckEva
100104104883
Elem-AtkElem-DefStat-AtkStat-Def
Fire50% Fire50% - -
Drawn From Common

A basic offensive magic that inflicts Fire damage on a single target. Fire-based opponents may be immune to, or even healed by, this attack. Plants are often weak against it. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against flame.

 
FiraJunction Effects
 HPStrVitMagSprSpdLuckEva
20015815812124
Elem-AtkElem-DefStat-AtkStat-Def
Fire80% Fire80% - -
Drawn From Common

A stronger version of Fire, inflicting more damage or offering more protection than the basic elemental magic.

 
FiragaJunction Effects
 HPStrVitMagSprSpdLuckEva
14003016301614144
Elem-AtkElem-DefStat-AtkStat-Def
Fire150% Fire150% - -
Drawn From Common

The strongest of the three Fire magics (including Fire and Fira), inflicting maximum damage on the enemy.

 
BlizzardJunction Effects
 HPStrVitMagSprSpdLuckEva
100104104883
Elem-AtkElem-DefStat-AtkStat-Def
Ice50% Ice50% - -
Drawn From Common

A basic offensive magic that inflicts Ice damage on a single target. Ice-based opponents may be immune to, or even healed by, this attack. Insects and lizards are often weak against it. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against ice.

 
BlizzaraJunction Effects
 HPStrVitMagSprSpdLuckEva
20015815812124
Elem-AtkElem-DefStat-AtkStat-Def
Ice80% Ice80% - -
Drawn From Adamantoise (mid-level), Adel (mid-level), Base Soldier (mid-level), Buel (mid-level), Edea (Auditorium) (mid-level), Elite Soldier (mid-level), Esthar Soldier (mid-level), Esthar Soldier (Blue) (mid-level), G-Soldier (mid-level), Garden Faculty (mid-level), Glacial Eye (mid and high-level), Grendel (mid-level), Jelleye (mid-level), Mobile Type 8 (mid-level), PuPu (mid-level), Slapper (mid and high-level), Snow Lion (mid and high-level), Sphinxara (mid-level), Sphinxaur (mid-level), Thrustaevis (mid-level), X-ATM092 (mid-level)

A stronger version of Blizzard, inflicting more damage or offering more protection than the basic elemental magic.

 
BlizzagaJunction Effects
 HPStrVitMagSprSpdLuckEva
14003016301614144
Elem-AtkElem-DefStat-AtkStat-Def
Ice150% Ice150% - -
Drawn From Adamantoise (high-level), Adel (high-level), Base Soldier (high-level), Buel (high-level), Edea (Auditorium) (high-level), Elite Soldier (high-level), Esthar Soldier (high-level), Esthar Soldier (Blue) (high-level), G-Soldier (high-level), Garden Faculty (high-level), Grendel (high-level), Jelleye (high-level), Mobile Type 8 (high-level), PuPu (high-level), Slapper (high-level), Snow Lion (high-level), Sphinxara (high-level), Sphinxaur (high-level), Thrustaevis (high-level), X-ATM092 (high-level)

The strongest of the three Ice magics (including Blizzard and Blizzara), inflicting maximum damage on the enemy.

 
ThunderJunction Effects
 HPStrVitMagSprSpdLuckEva
100104104883
Elem-AtkElem-DefStat-AtkStat-Def
Thunder50% Thunder50% - -
Drawn From Common

A basic offensive magic that inflicts Thunder (lightning) damage on a single target. Some opponents may be immune to, or even healed by, this attack. Machines are often weak against it. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against lightning.

 
ThundaraJunction Effects
 HPStrVitMagSprSpdLuckEva
20015815812124
Elem-AtkElem-DefStat-AtkStat-Def
Thunder80% Thunder80% - -
Drawn From Common

A stronger version of Thunder, inflicting more damage or offering more protection than the basic elemental magic.

 
ThundagaJunction Effects
 HPStrVitMagSprSpdLuckEva
14003016301614144
Elem-AtkElem-DefStat-AtkStat-Def
Thunder150% Thunder150% - -
Drawn From Common

The strongest of the three Thunder magics (including Thunder and Thundara), inflicting maximum damage on the enemy.

 
WaterJunction Effects
 HPStrVitMagSprSpdLuckEva
3002014181412134
Elem-AtkElem-DefStat-AtkStat-Def
Water150% Water150% - -
Drawn From Chimera, Grand Mantis, Paratrooper, Slapper (mid and high-level)

Being the only magic to have the Water element, this is a powerful attack comparable to the -ga spells of other elements. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against water.

 
AeroJunction Effects
 HPStrVitMagSprSpdLuckEva
3001710161020158
Elem-AtkElem-DefStat-AtkStat-Def
Air80% Air80% - -
Drawn From Abyss Worm, Death Claw, Fujin (Balamb), Paratrooper, Ruby Dragon (low and mid-level), Thrustaevis (mid and high-level)

A moderate-level Air magic comparable to -ra spells of other elements, focusing a gale on a single target. Air magic is typically more effective against flying opponents. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against air.

 
BioJunction Effects
 HPStrVitMagSprSpdLuckEva
70024152415542
Elem-AtkElem-DefStat-AtkStat-Def
Poison150% Poison150% Poison100% Poison100%
Drawn From Anacondaur (high-level), Blue Dragon (mid and high-level), Chimera (mid and high-level), Gargantua, Left Orb (mid and high-level), Lefty (high-level), Malboro, Tri-Face (mid and high-level), Vysage (high-level)

Poison is both an element and a status ailment, both of which are inflicted in a successful casting of Bio. Once poisoned, the victim will continue to take damage until they are healed. Humans are particularly vulnerable to it, while poisonous animals shrug it off. As with other elements, it may be junctioned to Elem-Atk or Elem-Def.

 
HolyJunction Effects
 HPStrVitMagSprSpdLuckEva
38006028454810148
Elem-AtkElem-DefStat-AtkStat-Def
Holy200% Holy200% - Death
Poison
Berserk
Zombie
Sleep
Curse
Confusion
Drain
40%
Drawn From Diablos (high-level), Elnoyle (high-level), Krysta, Omega Weapon

A very powerful - and rather rare - elemental magic that unleashes holy fury on a single target. "Evil" enemies may take more damage, as will dragons. The few enemies using this element are among the strongest. Holy power also offers some status protection with Stat-Def.

 
QuakeJunction Effects
 HPStrVitMagSprSpdLuckEva
2600402040207123
Elem-AtkElem-DefStat-AtkStat-Def
Earth200% Earth200% - -
Drawn From Abyss Worm (high-level), Armadodo (high-level), Cerberus, Gargantua, Iron Giant (mid and high-level), Lefty (high-level), Malboro (high-level), T-Rexaur (high-level)

A strong magic, and the only one to offer Earth elemental damage. The violent shaking of the ground will damage all targets while protecting allies, but has no effect on airborne or Floated creatures.

 
TornadoJunction Effects
 HPStrVitMagSprSpdLuckEva
300048244224331413
Elem-AtkElem-DefStat-AtkStat-Def
Air200% Air200% - -
Drawn From Abyss Worm (high-level), Behemoth, Jumbo Cactuar, Thrustaevis (high-level), Tri-Point

The strongest Air magic, inflicting much greater damage than Aero and also hitting all enemies at once. Junctioning to Elem-Atk or Elem-Def adds damage to attacks or increases protection against air.


Offensive Magics >>