Eternal Legend - Final Fantasy VIII - Magic
Final Fantasy VIII Magic

Negative Magic

DispelJunction Effects
 HPStrVitMagSprSpdLuckEva
1000123816608144
Elem-AtkElem-DefStat-AtkStat-Def
- - - Drain50%
Drawn From Bahamut, Blood Soul (high-level), Death Claw (mid and high-level), Droma, Edea (Deling), Elastoid, Elite Soldier (high-level), GIM52A (mid and high-level), Helix, Hexadragon (high-level), Mesmerize (high-level), Oilboyle (high-level), Seifer (Auditorium), Seifer (Galbadia), Turtapod, Ultima Weapon

Dispel is anti-magic, and will remove any enchantments the target may be relying on. It can even remove Reflect. It will not, however, affect abilities such as Auto-Haste.

 
SlowJunction Effects
 HPStrVitMagSprSpdLuckEva
5001216202040108
Elem-AtkElem-DefStat-AtkStat-Def
- - Slow100% Slow100%
Drawn From Base Leader, Biggs (Prison), Caterchipillar (mid and high-level), GIM52A, Lefty (mid-level), Tri-Face (mid-level)

Slows down time for the victim, turning their ATB bar blue and forcing them to wait twice as long between turns. The effect will wear off after a while, or it may be Dispelled.

 
StopJunction Effects
 HPStrVitMagSprSpdLuckEva
80018203024481010
Elem-AtkElem-DefStat-AtkStat-Def
- - Stop100% Stop100%
Drawn From BGH251F2 (FH), BGH251F2 (Galbadia), Caterchipillar (high-level), Elastoid (mid and high-level), Forbidden (mid and high-level), Odin, Tri-Face (high-level)

Completely stops time for the poor target, freezing them in their tracks and greying out their ATB bar. A character under Stop will eventually recover, unless they are killed before they get the chance. It may also be Dispelled.

 
BlindJunction Effects
 HPStrVitMagSprSpdLuckEva
100651210322
Elem-AtkElem-DefStat-AtkStat-Def
- - Darkness100% Darkness100%
Drawn From Blobra (mid and high-level), Blue Dragon (low and mid-level), Forbidden (mid and high-level), Granaldo (low and mid-level), Guard, Imp, Lefty (low and mid-level), Ochu, Oilboyle (low and mid-level), Tri-Face (low and mid-level), Tri-Point

Clouds the eyes of the target with a thick black smoke, seriously diminishing their vision. Physical attacks will often miss unless they have perfect accuracy.

 
ConfuseJunction Effects
 HPStrVitMagSprSpdLuckEva
700221828181884
Elem-AtkElem-DefStat-AtkStat-Def
- - Confuse100% Confuse100%
Drawn From Base Leader, Base Soldier, Belhelmel (high-level), Blobra (high-level), Funguar (high-level), Gesper (high-level), Granaldo (high-level), Grat (high-level), Imp, Ochu (mid and high-level), Oilboyle

A large chocobo egg knocks the sense out of the target, inflicting the Confuse status ailment. A Confused character will spin on the spot and will act of their own accord, attacking or using magic at random and against random targets. They will recover if hit with a physical attack.

 
SleepJunction Effects
 HPStrVitMagSprSpdLuckEva
100651210424
Elem-AtkElem-DefStat-AtkStat-Def
- - Sleep100% Sleep100%
Drawn From Belhelmel (low level), Funguar, Gayla, Granaldo (low and mid-level), Grat, Guard

Puts the target out of action by sending them to sleep. They will be unable to act until they awaken, either after a period of time or when hit with a physical attack.

 
SilenceJunction Effects
 HPStrVitMagSprSpdLuckEva
100651210422
Elem-AtkElem-DefStat-AtkStat-Def
- - Silence100% Silence100%
Drawn From Base Soldier, Blood Soul (mid and high-level), Funguar (mid and high-level), Granaldo (high-level), Grat, Guard, Imp, Ochu, Tri-Face (low and mid-level)

Mutes a target, preventing them from using magic. Enemies may still try, though, therefore wasting a turn. An ally under Silence will be unable to use Draw or Magic, or to summon a GF. Other commands (including Treatment) remain available.

 
BreakJunction Effects
 HPStrVitMagSprSpdLuckEva
5002020343520124
Elem-AtkElem-DefStat-AtkStat-Def
- - Petrify100% Petrify100%
Drawn From Blue Dragon (high-level), Cockatrice (mid and high-level), Iguion, Imp

Attempts to Petrify the target, turning them instantly to stone. This effectively kills them, as they will be unable to act until they are treated. Petrified allies will not receive spoils from battle, and petrified enemies won't give any. If the entire party is turned to stone or knocked out, the quest is over.

 
DeathJunction Effects
 HPStrVitMagSprSpdLuckEva
18002212385810384
Elem-AtkElem-DefStat-AtkStat-Def
- - Death100% Death100%
Drawn From Blue Dragon (high-level), Creeps (high-level), Forbidden (high-level), Odin, Tonberry, Tonberry King, Torama

A face-to-face meeting with the Grim Reaper, who cuts the target down with his scythe. Except for all but the strongest enemies, this results in an instant and unavoidable knockout. It is thusly an almost essential Stat-Def junction.

 
DrainJunction Effects
 HPStrVitMagSprSpdLuckEva
40013302024642
Elem-AtkElem-DefStat-AtkStat-Def
- - Drain100% Drain100%
Drawn From Blue Dragon (mid and high-level), Lefty (low and mid-level), Red Bat (mid and high-level)

Sucks life from the target, and returns it to the caster. The amount of HP received is equal to the amount the victim loses. The undead and Zombies are considered to have negative HP, and so will cause damage if either caster or victim are one.

 
PainJunction Effects
 HPStrVitMagSprSpdLuckEva
2800423860454402
Elem-AtkElem-DefStat-AtkStat-Def
- - Poison
Silence
Darkness
100% Poison
Silence
Darkness
Curse
100%
Drawn From Elnoyle, Granaldo (high-level), Ochu (high-level), Tri-Face (high-level)

A debilitating magic which inflicts Poison, Silence, and Darkness at once. When used as a Stat-Def, it also offers protection against the Curse status ailment which prevents the use of Limit Breaks.

 
BerserkJunction Effects
 HPStrVitMagSprSpdLuckEva
300138148532
Elem-AtkElem-DefStat-AtkStat-Def
- - Berserk100% Berserk100%
Drawn From Belhelmel (mid-level), Blobra (mid-level), Gerogero, Grat (mid and high-level), Minotaur, Sacred, Snow Lion, Wendigo

A Berserked character will cloud up with red mist, increasing their attack power in a burst of fury. They will act of their own accord, using a physical attack against a random opponent every round until the status is removed.

 
ZombieJunction Effects
 HPStrVitMagSprSpdLuckEva
80015241512221
Elem-AtkElem-DefStat-AtkStat-Def
- - Zombie100% Zombie100%
Drawn From Blood Soul, Forbidden, Gerogero

Turns the target undead, making them green in hue and causing them to be hurt by restorative magic. They will otherwise continue to act as normal.

 
MeltdownJunction Effects
 HPStrVitMagSprSpdLuckEva
150024802020382
Elem-AtkElem-DefStat-AtkStat-Def
- - - -
Drawn From Bomb (high-level), Elastoid (high-level), Gayla (high-level), Jumbo Cactuar, Trauma

Inflicts Vit 0 on the target with a huge beam of energy, dealing damage and blowing their defence apart. For all intents and purposes, they now have 0 Vitality, and will take extreme damage from physical attacks. The victim also turns a shade of purple. Even powerful bosses may be affected by Meltdown.


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