Eternal Legend
Final Fantasy X

This is your story.

Ten years after his father's disappearance, the young blitzball star Tidus takes part in a memorial game of the underwater sport. The sudden appearance of a strange entity known as Sin brings an abrupt end to the match, and an equally abrupt beginning to Tidus' story. Under the guidance of an old acquaintance, Tidus is drawn into Sin... and into another world.

Finding himself alone in an unknown land, he joins young summoner Yuna on her pilgrimage to defeat Sin. But just who, or what, is Sin? Was Tidus' hometown of Zanarkand really destroyed one thousand years ago? How did he end up in Spira, and more importantly, how can he get back?

Final Fantasy X is a natural evolution of the series, taking advantage of its PS2 power to mix beautiful 3D with DVD-quality movie sequences. The graphics really are attractive, doing away with pre-rendered backgrounds and allowing us to explore a fully 3D environment, albeit without the ability to control the camera. It's also the first time we've been able to hear what's going on; the important script is voice-acted to add an extra dimension to the story. So the journey begins, as (in classic RPG fashion) Tidus explores his new world with his new allies, learning its dark secrets and uncovering the truth behind Sin. Also in keeping with FF tradition, there are a number of subquests, including fully-playable blitzball leagues.

As usual, the dynamics of the game have changed slightly to make it stand out from the rest while retaining the familiarity that makes the series so popular. One of the big changes is the battle system, now using the turn-based CTB system. This adds a new strategic element to fighting, as the party have the ability to carefully consider their moves. The other major addition is the Sphere Grid, a new and customisable way to level up. With the exception of Yuna's Summon, everyone has the ability to do anything just by leading them to it on the Grid. Allies are more important than ever, and can even be switched during battle for cunning tactical moves. We could go on forever about the way Summons can be controlled, or the customisable weapons, or the lack of a world map... but we'll leave all that to the relevant sections.

This, then, is our Final Fantasy X section. Use the menu bar on the left to jump to the information you desire, and don't forget to contact us with your opinions.