
Attack Reels
| Example Reels | ||||
|---|---|---|---|---|
| 4 | 5 | |||
| 2 | ![]() | ![]() | ![]() | 2 |
| 1 | ![]() | ![]() | ![]() | 1 |
| 3 | ![]() | ![]() | ![]() | 3 |
| 5 | 4 | |||
A single use of a Reels skill may result in up to five actions, depending on where the reels come to rest. There are five winning lines, given by the three horizontals and two diagonals, and any successful sequences of symbols will result in one action. In the (fictional) example shown somewhere to the right, we have the following lines:
- Claw, White magic, Flower
- Cherry, Cherry, White magic
- White magic, BAR, BAR
- Cherry, White magic, BAR
- White magic, White magic, White magic
Where line 1 is the line joining 1-1 on either side of the reels, and so on. Lines 2, 4, and 5 have payouts, and so their effects will be cast in numerical order. The fact that lines 1 and 3 "lost" is irrelevant. Should every line lose, Dud is used instead.
Payout
| Action | Lines | Effect | ||
|---|---|---|---|---|
| Dud | (No wins) | A frying pan to the head; Knocks 75% off all girls' current HP. | ||
| Armor Break | ![]() |
A physical attack against a random opponent, with additional reduction of their defence. | ||
| Power Break | ![]() |
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A physical attack against a random opponent, with additional reduction of their physical attack strength. | |
| Eject | ![]() |
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A random opponent is removed from the field. Many strong enemies are immune to this. | |
| Magicide | ![]() |
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A low-power attack on a random opponent, which depletes their MP rather than HP. | |
| Fireworks | ![]() |
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Strong damage against the entire enemy party, courtesy of a rocket to the face. |
| Excalibur | ![]() |
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A strong physical attack against a random opponent, carrying the Holy element. |
| Shin-Zantetsu | ![]() |
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Instant death to the entire enemy party. Has no effect against those immune to Death. |









