
Item Reels
| Example Reels | ||||
|---|---|---|---|---|
| 4 | 5 | |||
| 2 | ![]() | ![]() | ![]() | 2 |
| 1 | ![]() | ![]() | ![]() | 1 |
| 3 | ![]() | ![]() | ![]() | 3 |
| 5 | 4 | |||
A single use of a Reels skill may result in up to five actions, depending on where the reels come to rest. There are five winning lines, given by the three horizontals and two diagonals, and any successful sequences of symbols will result in one action. In the (fictional) example shown somewhere to the right, we have the following lines:
- Claw, White magic, Flower
- Cherry, Cherry, White magic
- White magic, BAR, BAR
- Cherry, White magic, BAR
- White magic, White magic, White magic
Where line 1 is the line joining 1-1 on either side of the reels, and so on. Lines 2, 4, and 5 have payouts, and so their effects will be cast in numerical order. The fact that lines 1 and 3 "lost" is irrelevant. Should every line lose, Dud is used instead.
Payout
None of these result in real inventory items being used.
| Action | Lines | Effect | ||
|---|---|---|---|---|
| Dud | (No wins) | A frying pan to the head; Knocks 75% off all girls' current HP. | ||
| Light Curtain+ | ![]() |
Gives the entire party the Protect status, halving the damage they take from physical attacks. | ||
| Mega Ether | ![]() |
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Recovers half of every ally's maximum MP. | |
| Lunar Curtain+ | ![]() |
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Gives the entire party the Shell status, halving the damage they take (and HP they recover) from magic. | |
| Mighty Guard | ![]() |
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Powerful protective magic, giving all allies the Shell and Protect status bonuses. |
| Ether | ![]() |
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A random ally is selected as the target for up to 100MP recovery. | |
| L-Bomb | ![]() |
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A fair explosive device, hitting all enemies for around 4-500 damage. | |
| Mighty Guard+ | ![]() |
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The ultimate in protection, providing all of the girls with Shell and Protect, and raising their defence and magic defence by ten levels. |









