
Magic Reels
| Example Reels | ||||
|---|---|---|---|---|
| 4 | 5 | |||
| 2 | ![]() | ![]() | ![]() | 2 |
| 1 | ![]() | ![]() | ![]() | 1 |
| 3 | ![]() | ![]() | ![]() | 3 |
| 5 | 4 | |||
A single use of a Reels skill may result in up to five actions, depending on where the reels come to rest. There are five winning lines, given by the three horizontals and two diagonals, and any successful sequences of symbols will result in one action. In the (fictional) example shown somewhere to the right, we have the following lines:
- Claw, White magic, Flower
- Cherry, Cherry, White magic
- White magic, BAR, BAR
- Cherry, White magic, BAR
- White magic, White magic, White magic
Where line 1 is the line joining 1-1 on either side of the reels, and so on. Lines 2, 4, and 5 have payouts, and so their effects will be cast in numerical order. The fact that lines 1 and 3 "lost" is irrelevant. Should every line lose, Dud is used instead.
Payout
| Action | Lines | Effect | ||
|---|---|---|---|---|
| Dud | (No wins) | A frying pan to the head; Knocks 75% off all girls' current HP. | ||
| Cura | ![]() |
Moderate HP recovery for all allies. | ||
| Bio | ![]() |
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Uses Bio on all opponents, attempting to inflict Poison upon them. | |
| Flare | ![]() |
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Deceptively strong non-elemental damage, targeted at a randomly-determined opponent. |
| Esuna | ![]() |
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One girl is cured of any status ailments from which she may have been suffering. | |
| Auto-Life | ![]() |
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Casts Auto-Life on a randomly-chosen ally. Should they fall in battle, they will be revived with 1/4 of their maximum HP. |
| Break | ![]() |
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One unfortunate enemy is Petrified. Should they be immune to it, the effect is wasted; no damage will be dealt. | |
| Thundara | ![]() |
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Mid-level Thunder-based magic attack, hitting all enemies. | |
| Ultima | ![]() |
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The ultimate black magic. No further description required. |









