Eternal Legend - Final Fantasy X-2 - Dresspheres
Final Fantasy X-2 Dresspheres

White Mage

Images
Yuna
Rikku
Paine

Among all the classes, the white mage is one of the most respected and is welcome in any party. A fully-trained wearer of the white robe can protect her allies via Shell and Protect, while healing their wounds and tending to their problems with the usual range of Cure spells. Even when her friends fall in battle, she can revive them and help them fight on.

The white mage occupies an exclusively supportive role, requiring others around her to be armed with swords and guns and anything else that comes to hand. Alone, the best she can do is delay the inevitable, so support her well and she will return in kind.

Pros
Cons
Acquisition

Visit Besaid in chapter 1 and explore Wakka's cave.

Summary
NamePrerequisiteAP NamePrerequisiteAP
Pray-*** Vigour-20
Cure-*** Cura-40
CuragaCura80 RegenCuraga80
Esuna-20 DispelEsuna30
Life-30 Full-LifeLife160
Shell-30 ProtectShell30
ReflectProtect30 Full-CureRegen80
White Magic Lv.2-40 White Magic Lv.3White Magic Lv.260
Abilities
AttackATB
Screenshot MP0
ChargeNone
Recover100%
Learning
APN/A
PrerequisiteN/A

The white mage isn't a born fighter, bless her. She knows this, and refuses to fight whenever possible. While Berserk, though, she will hit the enemy with her stick with appropriately ineffectual results.

 
PrayATB
Screenshot MP0
ChargeNone
Recover90%
Learning
APN/A
PrerequisiteN/A

Even in these post-Yevon days, the power of prayer is not to be underestimated. A quick and simple act of worship - with no charge time to get in the way - will restore a handfull of HP to the entire party. It's not much, but it costs no MP and repeated use is almost like having Regen on the party.

 
VigourATB
Screenshot MP0
ChargeNone
Recover90%
Learning
AP20
PrerequisiteN/A

A more focused prayer which restores considerably more HP, again at no cost and with no wait time. The problem is that only works on the white mage herself, though this may provide her with a second wind in an emergency.

 
CureATB
Screenshot MP4
Charge90%
RecoverNone
Learning
APN/A
PrerequisiteN/A

The staple of the white mage, Cure is a cheap little spell which nevertheless restores a healthy amount of HP to either single or multiple targets.

 
CuraATB
Screenshot MP10
ChargeNone
Recover90%
Learning
AP40
PrerequisiteN/A

For higher level problems, Cura offers better value for money and restores a fair portion of HP to its target or targets.

 
CuragaATB
Screenshot MP20
ChargeNone
Recover90%
Learning
AP80
PrerequisiteCura

For the seriously wounded party, Curaga offers major restoration for a comparatively small MP cost. The ability to restore the entire party at once, and the standard charge time, make this preferable to the likes of Full-Cure in most situations.

 
RegenATB
Screenshot MP40
ChargeNone
Recover90%
Learning
AP80
PrerequisiteCuraga

In the right situations, which is just about any drawn-out battle, this expensive magic effectively offers permanent health. Anyone under its effects (unfortunately, Regen may only target one at a time) will recover a small amount of HP each turn and the effects last until death.

 
EsunaATB
Screenshot MP10
ChargeNone
Recover90%
Learning
APN/A
PrerequisiteN/A

It's quite cheap, and will save your life. A single Esuna cleans up any status ailments on the target, returning them to functioning order. When used to heal single statuses like Darkness or Poison, items offer a faster and more efficient alternative, but against status-heavy enemies or rare problems like Itchy or Stop, Esuna is a winner.

 
DispelATB
Screenshot MP12
ChargeNone
Recover90%
Learning
AP30
PrerequisiteEsuna

A sort of anti-Esuna which is designed for use on enemies rather than yourself. Dispel strips its target of positive statuses such as Haste, Regen, Shell, Protect, and Reflect, making it a rare flower which really blooms against heavily-protected fiends.

 
LifeATB
Screenshot MP18
ChargeNone
Recover90%
Learning
AP30
PrerequisiteN/A

Resurrection without relying on Phoenix Downs, and restoring twice as much health as those feathered items into the bargain. The white mage was born to learn this magic.

 
Full-LifeATB
Screenshot MP60
ChargeNone
Recover180%
Learning
AP120
PrerequisiteLife

Life plus, reviving the target with all of their HP. Well, up to 9999 unless the mage has Break Damage Limit. At 60MP per casting, it's more expensive than a standard Life with some healing on top, so is best reserved for those battles where every moment, and every hitpoint, count.

 
ShellATB
Screenshot MP10
ChargeNone
Recover90%
Learning
AP30
PrerequisiteN/A

Cast on all party members as standard, Shell's ability to halve magical damage is vital against a number of opponents. Note, however, that it also halves white magic and thus makes curing that little bit harder.

 
ProtectATB
Screenshot MP12
ChargeNone
Recover90%
Learning
AP30
PrerequisiteShell

A protective shield for the entire party, halving physical damage for the duration of the battle, or at least the survival of its targets. Essential in so many situations.

 
ReflectATB
Screenshot MP14
ChargeNone
Recover90%
Learning
AP30
PrerequisiteProtect

A reflective shield this time, causing all future magic - both black and white - to bounce harmlessly off and onto a member of the opposing team. Perfect protection against most magical enemies, at the cost of never seeing the end of the white mage's healing staff again.

 
Full-CureATB
Screenshot MP99
ChargeNone
Recover180%
Learning
AP80
PrerequisiteRegen

The ultimate cure, fully restoring the HP of the target (up to 9999) and throwing in a status-busting Esuna as a bonus. Just beware of the cost.

 
White Magic Lv.2ATB
Screenshot N/A
Learning
AP40
PrerequisiteN/A

White magic is of no use unless it hits its target as soon as possible. Upgrading to second level spellcasting cuts the charge time of all white magic by 70%.

 
White Magic Lv.3ATB
Screenshot N/A
Learning
AP60
PrerequisiteWhite Magic Lv.2

Serious mages will take advantage of third level magic to halve (with respect to level 1) the time it takes to cast. Even Full-Life and Full-Cure become much more useful with this auto-ability.


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