
Status Ailment Grids
| Restless Sleep | ||
|---|---|---|
| Help | Grid imbued with the power of Sleep and Poison. | |
| Chapter | 1 |
Background: Malboro
|
| Location | Youth League HQ | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | Use Sleep & Bio | |
| Abilities |
Sleepproof
![]() Sleeptouch
Poisonproof
![]() Poisontouch | |
| Acquisition | Find the chest not very well hidden at the edge of the Youth League cliff. | |
| Poison is a useful status ailment to protect against, and also to inflict via a little spherechanging. However, take note of its pairing up with Sleep; A snoozing enemy will still take Poison damage without waking up, allowing you to disable an enemy and simply watch them die. Now that I think about it, that's really rather cruel. | ||
| Still of Night | ||
| Help | Grid imbued with the power of Silence and Darkness. | |
| Chapter | 1 |
Background: Zu
|
| Location | Bikanel | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | Use Silence & Blind | |
| Abilities |
Silenceproof
![]() Silencetouch
Darkproof
![]() Darktouch | |
| Acquisition | Dig up your first item in the Bikanel sands. | |
| Silence and Darkness are very useful in battle, and both highly annoying when used by the enemy. Mastering these ailments as early as chapter 1 make this a highly useful grid, as they are if anything more common than Sleep and Poison. | ||
| Mortal Coil | ||
| Help | Grid imbued with the power of Curse and Petrification. | |
| Chapter | 2/3/5 |
Background: Anacondaur
|
| Location | Besaid | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | Itchproof | |
| Abilities |
Curseproof
Stoneproof
Stonetouch
Use Break | |
| Acquisition | Obtain a very high score on the Gunner's Gauntlet. | |
| Petrification is a real killer, both when used against you and on the enemy. That alone is enough to make Stoneproof and Break worth investigating, and Stonetouch can bring a quick end to many a random encounter. Itchy and Curse are different, however. The former is as rare as chocobos' teeth, and if anything gives incentive to pass through a gate. The latter is worth protecting against if you plan to use the other abilities on this grid, but again it is very rare to see in battle. | ||
| Raging Giant | ||
| Help | Grid imbued with the power of Confusion and Berserk. | |
| Chapter | 1*/2/3/5 |
Background: Iron Giant
|
| Location | Besaid | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | Use Confuse | |
| Abilities |
Confuseproof
![]() Confusetouch
Berserkproof
![]() Berserktouch | |
| Acquisition | Use the sphere locator to dig up Besaid and find the four extra keys to use in Wakka's cave. The path leads to the tops of the waterfalls, where Raging Giant lies in a chest. *Obtaining the key in chapter 1 requires spending nearly a million gil in the shop. | |
| A grid mainly useful for beating and inflicting Confusion, as Berserk is often beneficial to you and also to the enemy. Admit it: How many times have you cast Confuse? Short-lived and frequently failing, is this grid really better than a Confuseproof accessory? | ||
| Bitter Farewell | ||
| Help | Grid imbued with the power of Death. | |
| Chapter | 2 |
Background: Queen Couerl
|
| Location | Macalania | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | Use Death & Doom | |
| Abilities |
Deathproof
![]() Deathtouch
Doomproof
![]() Doomtouch | |
| Acquisition | Complete the "Track Down the Troupe" mission, then return to the Hypello for this extra reward. | |
| Death and Doom are two of the scariest status ailments, and it matters not what your level is. Having to spherechange through gates just to develop a Touch ability is, frankly, a waste of time, but the real reason to use this grid is to gain cheap protection from instant death. Pointless against most enemies, vital against the dangerous few. | ||
| Disaster in Bloom | ||
| Help | Grid that inflicts status ailments on enemies. | |
| Chapter | 5 |
Background: Mandragora
|
| Location | Calm Lands | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | N/A | |
| Abilities |
Sleeptouch
Silencetouch
Darktouch
Poisontouch
![]() ![]() ![]() Stonetouch | |
| Acquisition | Buy it from Open Air after helping them reach level 5 publicity. | |
| An amusing diversion, but sadly pointless in the long run. If you want to inflict a specific status, skills and accessories are a better choice. If an enemy requires status infliction in order to disable them, then Touch abilities are likely to frustrate more than anything. That said, passing a few gates during mildly tough combat adds a nice lottery to the fight. | ||
| Scourgebane | ||
| Help | Grid that guards against status ailments. | |
| Chapter | 5 |
Background: Land Worm
|
| Location | Bevelle | |
| Nodes | 5 | |
| Gates | 4 | |
| Equip | N/A | |
| Abilities |
Sleep/Poison Prf.
Silence/Darkness Prf.
Confuse/Berserk Prf.
Curse/Itchy Prf. | |
| Acquisition | Obtain Episode Complete for Bevelle. The Via Infinito is not included in the requirements. | |
| A handy grid for quickly blocking out status ailments as and when the battle requires. But, this is chapter 5. Protection against specific statuses is easy enough with accessories or dressphere auto-abilities, and they don't require using gates. For serious status battles, Ribbons are the clear winner. | ||
Sleepproof
Sleeptouch
Poisonproof
Poisontouch

