
Dressphere Grids
The first six of these Garment Grids appear to offer stat boosts for passing through all four gates. This is not quite true. Each gate grants the stat boost listed, and the effect may be doubled, tripled, or even quadrupled by heading through the others. All gates must be cleared, however, to access the "wait down" effect.
| Pride of the Sword | ||
|---|---|---|
| Help | Grid imbued with the power of the Warrior. | |
| Chapter | 3 |
Background: Something with wings
|
| Location | Macalania | |
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use Swordplay abilities. | |
| Abilities |
/ / / Strength +15
![]() ![]() ![]() Swordplay wait down | |
| Acquisition | Fight through the fiends and complete the "Protect the Agency" mission. Don't panic, there are only six battles. | |
| Warriors have a set of abilities, Swordplay, which contains elemental attacks and the ever-popular Break skills. These are useful in almost any situation, but as time goes on other dresspheres appear with more focused abilities. By using Pride of the Sword, it is possible to use known Swordplay skills with any dressphere. | ||
| Samurai's Honour | ||
| Help | Grid imbued with the power of the Samurai. | |
| Chapter | 2/3 |
|
| Location | Thunder Plains | |
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use Bushido abilities. | |
| Abilities |
/ / / Strength +15
![]() ![]() ![]() Bushido wait down | |
| Acquisition | Calibrate all ten lightning towers, and score a perfect on at least five of them. (You are allowed to fail up to five, as long as you try them all.) Return to the travel agency to claim your reward. | |
| Pride of the Sword for budding samurai. Bushido skills are something of a mixed bag, so using this grid allows you to take advantage of them as and when without having to worry about spherechanging from your favourite get-up. | ||
| Blood of the Beast | ||
| Help | Grid imbued with the power of the Berserker. | |
| Chapter |
Background: Elder Drake
| |
| Location | ||
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use Instinct abilities. | |
| Abilities |
/ / / Strength +15
![]() ![]() ![]() Instinct wait down | |
| The Berserker excels at her titular job of going berserk, but also carries a nice line of support abilities in the form of Instinct. This grid doesn't grant the ability to see red, but does allow anyone to use their instincts to Howl for double HP, for example. | ||
| Chaos Maelstrom | ||
| Help | Grid imbued with the power of the Dark Knight. | |
| Chapter | 3/5 |
Background: Anima
|
| Location | Kilika | |
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use Arcana abilities. | |
| Abilities |
/ / / Magic +15
![]() ![]() ![]() Arcana wait down | |
| Acquisition | Find thirteen monkeys in the jungle (listen for their squeaks) and take them to the woman near the boat. | |
| For the magic users among you, this grid brings the status-inflicting powers of the Dark Knight to whichever dressphere you happen to be using at the time. Useful for getting over the Knight's low agility, but note that you don't inherit her high HP or status immunities. | ||
| White Signet | ||
| Help | Grid imbued with the power of the White Mage. | |
| Chapter |
| |
| Location | ||
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use White Magic abilities. | |
| Abilities |
/ / / Magic +15
![]() ![]() ![]() White Magic wait down | |
| White magic is always useful, and this grid allows the casting (though not the learning) of any restorative spells its bearer knows without having to spherechange into the vulnerable mage. During intense battles, the power and speed offered by the gates can make all the difference. | ||
| Black Tabard | ||
| Help | Grid imbued with the power of the Black Mage. | |
| Chapter | 4 |
|
| Location | Moonflow | |
| Nodes | 6 | |
| Gates | 4 | |
| Equip | Use Black Magic abilities. | |
| Abilities |
/ / / Magic +15
![]() ![]() ![]() Black Magic wait down | |
| Acquisition | Complete the "Where's Tobli?" mission. | |
| The third of the magic trio, turning its user into a half-Black Mage regardless of her current dressphere. As usual, circling the grid boosts magic power and speeds up the casting of black magic. | ||
| Mercurial Strike | ||
| Help | Grid that hastens Warrior, Samurai, and Berserker abilities. | |
| Chapter | 5 |
Background: Ogre
|
| Location | Bikanel | |
| Nodes | 6 | |
| Gates | 3 | |
| Equip | N/A | |
| Abilities |
Swordplay wait down
Bushido wait down
Instinct wait down | |
| Acquisition | Defeat Angra Mainyu. | |
| This unassuming grid doesn't directly affect its wearer by default, requiring the use of gates to unlock its true power. That power is the ability to radically reduce the wait times for three fighter classes, effectively doubling their special attack rate in battle. Be sure to put the dresspheres next to the appropriate gates to speed up the spherechanges. | ||
| Tricks of the Trade | ||
| Help | Grid that hastens Dark Knight, White and Black Magic abilities. | |
| Chapter | 5 |
Background: Sinspawn Gui
|
| Location | Kilika | |
| Nodes | 6 | |
| Gates | 3 | |
| Equip | N/A | |
| Abilities |
Black Magic wait down
White Magic wait down
Arcana wait down | |
| Acquisition | Obtain Episode Complete for Kilika. | |
| A no-frills grid which offers no special abilities, but allows for much quicker use of a wide variety of spells. The slow Dark Knight benefits in particular. As with Mercurial Strike, the grid doesn't provide multiclass status, and so be sure to equip the dresspheres or have appropriate Lore accessories to hand. | ||
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Strength +15

