Eternal Legend - Final Fantasy X-2 - Garment Grids
Final Fantasy X-2 Garment Grids

Dressphere Grids

The first six of these Garment Grids appear to offer stat boosts for passing through all four gates. This is not quite true. Each gate grants the stat boost listed, and the effect may be doubled, tripled, or even quadrupled by heading through the others. All gates must be cleared, however, to access the "wait down" effect.

Pride of the Sword
HelpGrid imbued with the power of the Warrior.
Chapter3 A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The rightmost of these is linked to the top node, and the left to the bottom, creating a lightning bolt effect.
Background: Something with wings
LocationMacalania
Nodes6
Gates4
EquipUse Swordplay abilities.
Abilities G/R/Y/B Strength +15
GRYB Swordplay wait down
AcquisitionFight through the fiends and complete the "Protect the Agency" mission. Don't panic, there are only six battles.
Warriors have a set of abilities, Swordplay, which contains elemental attacks and the ever-popular Break skills. These are useful in almost any situation, but as time goes on other dresspheres appear with more focused abilities. By using Pride of the Sword, it is possible to use known Swordplay skills with any dressphere.
 
Samurai's Honour
HelpGrid imbued with the power of the Samurai.
Chapter2/3 A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The rightmost of these is linked to the top node, and the left to the bottom.
LocationThunder Plains
Nodes6
Gates4
EquipUse Bushido abilities.
Abilities G/R/Y/B Strength +15
GRYB Bushido wait down
AcquisitionCalibrate all ten lightning towers, and score a perfect on at least five of them. (You are allowed to fail up to five, as long as you try them all.) Return to the travel agency to claim your reward.
Pride of the Sword for budding samurai. Bushido skills are something of a mixed bag, so using this grid allows you to take advantage of them as and when without having to worry about spherechanging from your favourite get-up.
 
Blood of the Beast
HelpGrid imbued with the power of the Berserker.
Chapter A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The rightmost of these is linked to the top node, and the left to the bottom.
Background: Elder Drake
Location
Nodes6
Gates4
EquipUse Instinct abilities.
Abilities G/R/Y/B Strength +15
GRYB Instinct wait down
The Berserker excels at her titular job of going berserk, but also carries a nice line of support abilities in the form of Instinct. This grid doesn't grant the ability to see red, but does allow anyone to use their instincts to Howl for double HP, for example.
 
Chaos Maelstrom
HelpGrid imbued with the power of the Dark Knight.
Chapter3/5 A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The leftmost of these is linked to the top node, and the right to the bottom. A reflection of the previous three grids.
Background: Anima
LocationKilika
Nodes6
Gates4
EquipUse Arcana abilities.
Abilities G/R/Y/B Magic +15
GRYB Arcana wait down
AcquisitionFind thirteen monkeys in the jungle (listen for their squeaks) and take them to the woman near the boat.
For the magic users among you, this grid brings the status-inflicting powers of the Dark Knight to whichever dressphere you happen to be using at the time. Useful for getting over the Knight's low agility, but note that you don't inherit her high HP or status immunities.
 
White Signet
HelpGrid imbued with the power of the White Mage.
Chapter A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The leftmost of these is linked to the top node, and the right to the bottom.
Location
Nodes6
Gates4
EquipUse White Magic abilities.
Abilities G/R/Y/B Magic +15
GRYB White Magic wait down
White magic is always useful, and this grid allows the casting (though not the learning) of any restorative spells its bearer knows without having to spherechange into the vulnerable mage. During intense battles, the power and speed offered by the gates can make all the difference.
 
Black Tabard
HelpGrid imbued with the power of the Black Mage.
Chapter4 A four-node, four-gate circle bisected horizontally by a line with two additional nodes. The leftmost of these is linked to the top node, and the right to the bottom.
LocationMoonflow
Nodes6
Gates4
EquipUse Black Magic abilities.
Abilities G/R/Y/B Magic +15
GRYB Black Magic wait down
AcquisitionComplete the "Where's Tobli?" mission.
The third of the magic trio, turning its user into a half-Black Mage regardless of her current dressphere. As usual, circling the grid boosts magic power and speeds up the casting of black magic.
 
Mercurial Strike
HelpGrid that hastens Warrior, Samurai, and Berserker abilities.
Chapter5 A column of four nodes with a (green) gate between the middle two. Further nodes are positioned either side of the line, linked to either end to form a four-node circle. Each of these two nodes are linked to one of the central nodes via a gate.
Background: Ogre
LocationBikanel
Nodes6
Gates3
EquipN/A
Abilities R Swordplay wait down
G Bushido wait down
Y Instinct wait down
AcquisitionDefeat Angra Mainyu.
This unassuming grid doesn't directly affect its wearer by default, requiring the use of gates to unlock its true power. That power is the ability to radically reduce the wait times for three fighter classes, effectively doubling their special attack rate in battle. Be sure to put the dresspheres next to the appropriate gates to speed up the spherechanges.
 
Tricks of the Trade
HelpGrid that hastens Dark Knight, White and Black Magic abilities.
Chapter5 A row of four nodes with a (yellow) gate between the middle two. Further nodes are positioned above and below the line, linked to either end to form a four-node circle. Each of these two nodes are linked to one of the central nodes via a gate.
Background: Sinspawn Gui
LocationKilika
Nodes6
Gates3
EquipN/A
Abilities R Black Magic wait down
Y White Magic wait down
G Arcana wait down
AcquisitionObtain Episode Complete for Kilika.
A no-frills grid which offers no special abilities, but allows for much quicker use of a wide variety of spells. The slow Dark Knight benefits in particular. As with Mercurial Strike, the grid doesn't provide multiclass status, and so be sure to equip the dresspheres or have appropriate Lore accessories to hand.

<< Major Stat Grids - Doubler Grids >>