
Wizard Grids
| Salvation Promised | ||
|---|---|---|
| Help | Grid containing Auto-Life magic. | |
| Chapter | 5 |
Background: A robed priest, surrounded by symbols of Yevon
|
| Location | Thunder Plains | |
| Nodes | 4 | |
| Gates | 3 | |
| Equip | Use White Magic abilities. | |
| Abilities |
![]() ![]() Use Auto-Life | |
| Acquisition | Clear the secret dungeon beneath the Thunder Plains and rescue Cid. Then, repeat the dungeon and find this in a chest near the end. | |
| Of all the white magics, Auto-Life is one of the most highly regarded. A quick trip around Salvation Promised grants the wearer the ability to cast it for the remainder of the battle, making it ideally suited to long and intense combat. At other times, this grid provides access to a girl's known white magic, regardless of their chosen dressphere. | ||
| Conflagaration | ||
| Help | Grid containing Flare magic. | |
| Chapter | 5 |
Background: Shinryuu
|
| Location | Thunder Plains | |
| Nodes | 4 | |
| Gates | 3 | |
| Equip | Use Black Magic abilities. | |
| Abilities |
![]() ![]() Use Flare | |
| Acquisition | Having met Lian and Ayde in each of the previous chapters, find them near Kimahri's statue on Mt. Gagazet. | |
| The Black Mage dressphere is sadly limited, lacking the mass-destruction spells known to bring a grin to the face of any magic wielder. This garment grid is your chance to strike back, providing black magic at all times and enabling the use of the non-elemental mega-attack Flare. | ||
| Supreme Light | ||
| Help | Grid containing Holy magic. | |
| Chapter | 5 |
Background: Looks a bit like Zaon to me
|
| Location | Den of Woe | |
| Nodes | 5 | |
| Gates | 3 | |
| Equip | Use White Magic abilities. | |
| Abilities |
Use Auto-Life
![]() ![]() Use Holy | |
| Acquisition | Enter the Den of Woe by finding all of the Crimson Spheres. Find inside the truth behind the disaster, defeat a string of bosses, and this shall be your reward. | |
| Containing the essence of a true white mage, this trumps Salvation Promised in all respects. Auto-Life is one spherechange away, while visiting each node unlocks the powerful offensive magic Holy. | ||
| Megiddo | ||
| Help | Grid containing Ultima magic. | |
| Chapter | 5 |
Background: (Ultima) Weapon
|
| Location | Farplane | |
| Nodes | 5 | |
| Gates | 3 | |
| Equip | Use Black Magic abilities. | |
| Abilities |
Use Flare
![]() ![]() Use Ultima | |
| Acquisition | Take each hole down to the Farplane. This includes the otherwise optional hole in the Cavern of the Stolen Fayth. A chest will appear at the bottom of the final path. Take the holes in any order. | |
| Where there is white magic, so shall there be black. The anarchist's answer to Supreme Light, this grid provides access to black magic at all times, and offers quick access to Flare. The main drawing point, of course, is Ultima. Mmm, Ultima. | ||
| Font of Power | ||
| Help | Grid that reduces MP cost to 1. | |
| Chapter | 5 |
Background: A priest of some sort
|
| Location | Mi'ihen Highroad | |
| Nodes | 4 | |
| Gates | 3 | |
| Equip | Half MP Cost. | |
| Abilities |
/ / Magic +15
![]() ![]() One MP Cost | |
| Acquisition | Clear the dungeon hidden beneath the Mi'ihen Highroad, near the oldroad. To uncover the dungeon, send a high-level Chocobo here first and wait for it to return. | |
| Holy and Ultima are well suited to extreme battles, but are often overkill against everything else. Font of Power offers mages of either colour an alternative way to express their powers, reducing MP cost for all spells at all times. For the tougher encounters, the gates provide a magic boost and allow the mage virtually limitless spellcasting. Despite the apparent meaning, magic is increased by 15 for each gate, to a total of +45. | ||


Use Auto-Life


