
- Kain's Lance
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FFX Equipment
One of Kimahri's lances, with the SOS Overdrive ability.
- Kaiser Knuckles
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FFX Equipment
One of Rikku's claws, with the Break Damage Limit ability.
- Kalm
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FFVII Location
A quiet town situated near Midgar, where the party will talk at length about Cloud's past. Later, Elmyra takes Marlene here to escape the Shinra.
- Katana
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FFX Equipment
One of Auron's blades, with the Piercing ability.
- Keeper
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FFX Equipment
One of Wakka's armguards, with protection against four status ailments using Statusproof.
FFX EquipmentOne of Wakka's armguards, with Auto-Protect, Auto-Shell, Auto-Reflect, and Auto-Regen.
- Kinneas
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FFVIII Player Character
See Irvine.
- Kino
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CT NPC
Vice leader of the Ioka tribe, after his squishy Ayla. He becomes jealous of her apparent interest in Crono, and steals the Gate Key after the welcoming party. However, the Reptites steal it from him in turn. When Ayla joins the party and sets off through time, Kino becomes head of the tribe.
- Kinoc
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FFX-2 NPC
The ex-maester of Yevon now inhabits the Via Infinito where he transforms into Aranea.
- Kirin
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FFVI Esper
18 MP. An antlered equine Esper that casts regen on the party with Life Guard. This Esper is gained automatically. Kirin can teach Cure, Cure 2, Regen, Antdot, and Scan while equipped.
- Kisaragi
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FFVII Player Character
See Yuffie.
- Kitty
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FFVI Skill
An action Mog performs in the Dance Desert Aria. Kitty casts Haste on the party.
- Kjata
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FFVII Materia
This summon materia summons Kjata, a giant bull who will use the several-elemental attack Tetra Disaster. Kjata can be found floating in the Sleeping Forest. The European spelling is Kujata.
- Knight Blade
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FFX Equipment
One of Auron's blades, with the Strength +3% ability.
- Knight Lancer
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FFX Equipment
One of Kimahri's lances, with three of the Strength +3%, Strength +5%, Strength +10% and Strength +20% abilities.
- Knight Sword
-
FFX Equipment
One of Tidus' swords, with three of the Strength +3%, Strength +5%, Strength +10% and Strength +20% abilities.
- Knight's Shield
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FFX Equipment
One of Tidus' shields, with three HP stat increasing auto-abilities.
- Knight's Targe
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FFX Equipment
One of Rikku's targes, with three HP stat increasing auto-abilities.
- Knights of Round
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FFVII Materia
This summon materia summons Knights of Round, many knights who collectively will use the non-elemental attack Ultimate End. Knights of Round can be found on a small round island in the northeast corner of the world map, reachable by gold chocobo.
- Kotch
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FFVII NPC
One of Don Corneo's henchmen. He and the others (including Scotch) get the Don's cast-off girls each night.
- Kotetsu
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FFX Equipment
One of Auron's blades, with either the Counterattack or Evade & Counter auto-ability.

