Eternal Legend - Ancient Library
Ancient Library
Magic +10%

A weapon auto-ability that raises the wearer's magic by 10% of its base value.

Magic +20%

A weapon auto-ability that raises the wearer's magic by 20% of its base value.

Magic +3%

A weapon auto-ability that raises the wearer's magic by 3% of its base value.

Magic +5%

A weapon auto-ability that raises the wearer's magic by 5% of its base value.

Magic Ace
FFX Equipment

One of Wakka's armguards, with all four of MP +5%, MP +10%, MP +20% and MP +30%.

Magic Armguard
FFX Equipment

One of Wakka's armguards, with all four of Magic Defence +3%, Magic Defence +5%, Magic Defence +10% and Magic Defence +20%.

FFX Equipment

One of Wakka's armguards, with either the MP +5% or MP +10% auto-ability.

Magic Armlet
FFX Equipment

One of Kimahri's armlets, with either the MP +5% or MP +10% auto-ability.

Magic Ball
FFX Equipment

One of Wakka's balls, with the Magic +3% ability.

Magic Bangle
FFX Equipment

One of Lulu's bangles, with either the MP +5% or MP +10% auto-ability.

Magic Blade
FFX Equipment

One of Auron's blades, with the Magic +3% ability.

Magic Booster

A weapon auto-ability that causes the wearer's magic to deal more damage at the expense of costing more MP.

Magic Bracer
FFX Equipment

One of Auron's bracers, with either the MP +5% or MP +10% auto-ability.

Magic Claw
FFX Equipment

One of Rikku's claws, with the Magic +5% ability.

Magic Comb
FFVII Equipment

One of Red XIII's combs, available early on at Fort Condor and providing double materia growth.

Magic Counter

A weapon auto-ability that causes the wearer to immediately respond to magic with a physical attack. This doesn't use up a turn.

FFVII Materia

Similar to Counter, this support materia will enable the character to have a chance of automatically countering an attack with the highest action from any linked magic materia or summon materia. The higher the level of the Magic Counter materia, the higher the chance.

Magic Defence +10%

An armour auto-ability that raises the wearer's magic defence by 10% of its base value.

Magic Defence +20%

An armour auto-ability that raises the wearer's magic defence by 20% of its base value.

Magic Defence +3%

An armour auto-ability that raises the wearer's magic defence by 3% of its base value.

Magic Defence +5%

An armour auto-ability that raises the wearer's magic defence by 5% of its base value.

Magic Glove
FFX Equipment

One of Rikku's claws, with the Magic +3% ability.


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