
- Magic +10%
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A weapon auto-ability that raises the wearer's magic by 10% of its base value.
- Magic +20%
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A weapon auto-ability that raises the wearer's magic by 20% of its base value.
- Magic +3%
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A weapon auto-ability that raises the wearer's magic by 3% of its base value.
- Magic +5%
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A weapon auto-ability that raises the wearer's magic by 5% of its base value.
- Magic Ace
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FFX Equipment
One of Wakka's armguards, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magic Armguard
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FFX Equipment
One of Wakka's armguards, with all four of Magic Defence +3%, Magic Defence +5%, Magic Defence +10% and Magic Defence +20%.
FFX EquipmentOne of Wakka's armguards, with either the MP +5% or MP +10% auto-ability.
- Magic Armlet
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FFX Equipment
One of Kimahri's armlets, with either the MP +5% or MP +10% auto-ability.
- Magic Ball
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FFX Equipment
One of Wakka's balls, with the Magic +3% ability.
- Magic Bangle
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FFX Equipment
One of Lulu's bangles, with either the MP +5% or MP +10% auto-ability.
- Magic Blade
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FFX Equipment
One of Auron's blades, with the Magic +3% ability.
- Magic Booster
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A weapon auto-ability that causes the wearer's magic to deal more damage at the expense of costing more MP.
- Magic Bracer
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FFX Equipment
One of Auron's bracers, with either the MP +5% or MP +10% auto-ability.
- Magic Claw
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FFX Equipment
One of Rikku's claws, with the Magic +5% ability.
- Magic Comb
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FFVII Equipment
One of Red XIII's combs, available early on at Fort Condor and providing double materia growth.
- Magic Counter
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A weapon auto-ability that causes the wearer to immediately respond to magic with a physical attack. This doesn't use up a turn.
FFVII MateriaSimilar to Counter, this support materia will enable the character to have a chance of automatically countering an attack with the highest action from any linked magic materia or summon materia. The higher the level of the Magic Counter materia, the higher the chance.
- Magic Defence +10%
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An armour auto-ability that raises the wearer's magic defence by 10% of its base value.
- Magic Defence +20%
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An armour auto-ability that raises the wearer's magic defence by 20% of its base value.
- Magic Defence +3%
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An armour auto-ability that raises the wearer's magic defence by 3% of its base value.
- Magic Defence +5%
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An armour auto-ability that raises the wearer's magic defence by 5% of its base value.
- Magic Glove
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FFX Equipment
One of Rikku's claws, with the Magic +3% ability.

