
- Magic Knuckles
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FFX Equipment
One of Rikku's claws, with the Magic +10% ability.
- Magic Lance
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FFX Equipment
One of Kimahri's lances, with the Magic +10% ability.
- Magic materia
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FFVII Materia
Green magic materia enables the bearer to use spells of the black magic, white magic, and time/space magic variety; that is, offensive, defensive, and support magic. Offensive spells may be elemental or non-elemental. Defensive spells restore HP. Support spells inflict status ailments on the enemy, cure the party's status ailments, and give the party beneficial status changes.
- Magic Plus
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FFVII Materia
The bearer of this independent materia enjoys a percent increase of the Magic stat. The higher the level of Magic Plus, the higher the percentage increase.
- Magic points
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The number of magic points, or MP, a character has determines the spells they may cast. A spell is not available for casting when MP is lower than its required cost. More powerful magic tends to use up much more MP, and thus should be used sparingly. MP may be restored, if the character is not KOed, with measures such as the Osmose spell and Ether items.
- Magic Ring
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FFX Equipment
One of Yuna's rings, with either the MP +5% or MP +10% auto-ability.
- Magic Shield
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FFX Equipment
One of Tidus' shields, with either the MP +5% or MP +10% auto-ability.
- Magic Targe
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FFX Equipment
One of Rikku's targes, with either the MP +5% or MP +10% auto-ability.
- Magical Armlet
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FFX Equipment
One of Kimahri's armlets, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magical Bracer
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FFX Equipment
One of Auron's bracers, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magical Cactuar
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FFX Equipment
One of Lulu's dolls, with the One MP Cost ability.
- Magical Mog
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FFX Equipment
One of Lulu's dolls, with the Magic +3% ability.
- Magical Rave
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FFX Equipment
One of Rikku's claws, with the Half MP Cost ability.
- Magical Ring
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FFX Equipment
One of Yuna's rings, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magician Mog
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FFX Equipment
One of Lulu's dolls, with three of the Magic +3%, Magic +5%, Magic +10% and Magic +20% abilities.
- Magician Robe
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FFIX Equipment
A body armour which teaches Auto-Potion and MP+10% ability to the wearer. One is part of the Chocograph treasure, Bird's-eye Lagoon.
- Magicite
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The final form of espers and a powerful source of magic. When an esper dies, it crystalises into Magicite. Kefka of the Evil Empire was deliberately killing espers in order to create Magicite for himself.
FFVI ItemAn item which can be used in battle. It will summon a completely random esper.
FFVI SkillOne of Setzer's Slots, activated when the reels read BAR BAR BAR. Magicite summons a random Esper, even if the party has not gained it.
- Magister Bangle
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FFX Equipment
One of Lulu's bangles, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magister Shield
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FFX Equipment
One of Tidus' shields, with all four of MP +5%, MP +10%, MP +20% and MP +30%.
- Magistral Rod
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FFX Equipment
One of Yuna's staves, with the Half MP Cost ability.

