
- Magus
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FFVI Player Character
See Strago.
- Magus Sisters
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FFX Aeon
The three Aeons, Cindy, Sandy, and Mindy, who are summoned as one. They can be found in the secluded Remiem temple, requiring two key items before they will join your cause. Similar to Yojimbo, they act of their own accord in battle, responding to only to vague commands given by the summoner Yuna. They can only Overdrive when all three overdrive gauges are full.
- Mako
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The energy of the Planet, making up the Lifestream. When densified and crystallized, it becomes materia, containing the knowledge of the Ancients. The Shinra's power-producing reactors use Mako as their source, leaching it right out of the Planet; because of this, the Planet's very life is in danger. AVALANCHE was formed to stop the Mako-draining by any means necessary. The Promised Land is said to be rich in Mako.
- Malboro
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FFVIII Card
Level 5 Triple Triad card. Poison.
7 2 7 4 - Malleable Staff
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FFX Equipment
One of Yuna's staves, with four empty auto-ability slots.
- Mana Mog
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FFX Equipment
One of Lulu's dolls, with the Magic Booster auto-ability, and three of Magic +3%, Magic +5%, Magic +10% and Magic +20%.
- Manip.
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FFVII Skill
This skill is added to the battle menu when a Manipulate command materia is equipped. Manip. attempts to take control of one enemy. If successful, the party may control that enemy's actions.
- Manipulate
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FFVII Materia
This command materia adds the Manip. command to the battle menu. If an enemy is successfully manipulated, the party may control the enemy's actions.
- Manticore Claw
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FFX Equipment
One of Rikku's claws, with the Poisonstrike ability.
- Mantra
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FFVI Skill
One of Sabin's Blitzes, activated by hitting R, L, R, L, X, Y. Using Mantra will heal the other party members, based on Sabin's HP.
- Marching Armlet
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FFX Equipment
One of Kimahri's armlets, with two of the Auto abilities.
- Marching Bangle
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FFX Equipment
One of Lulu's bangles, with two of the Auto abilities.
- Marching Bracer
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FFX Equipment
One of Auron's bracers, with two of the Auto abilities.
- Marching Ring
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FFX Equipment
One of Yuna's rings, with two of the Auto abilities.
- Marching Shield
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FFX Equipment
One of Tidus' shields, with two of the Auto abilities.
- Marching Targe
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FFX Equipment
One of Rikku's targes, with two of the Auto abilities.
- Marlene
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FFVII NPC
Young daughter of AVALANCHE's Barret. Oddly, she is left to look after the Seventh Heaven while the party is away. She is saved from the collapse of Sector 7 by Aeris, and later is moved to Kalm to protect her from the Shinra. Later it is discovered that she is really the daughter of Dyne and Eleanor, though Barret is the only father she's really known.
- Masamune
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Sephiroth's very long sword, which only he can use. It has been death for a large number of innocent and not-so-innocent lives. A useless copy of it can be obtained at Speed Square.
FFX EquipmentAuron's Celestial weapon, found by using the Rusty Sword in the Mushroom Rock area. It allows Yojimbo to break the 9,999 damage limit. When powered up with the Mars Crest and Mars Sigil, it gains Break Damage Limit, Triple Overdrive, First Strike, and Counterattack. Unlike the other Celestial Weapons, this deals more damage when Auron is low on HP.
- Mast Ax
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FFVII Equipment
One of Cid's spears, with an added axehead for increased attack power. It is available from Icicle Inn.
- Master Command
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FFVII Materia
This Master Materia allows its bearer to use every skill on every type of command materia. It can be gained by bringing one mastered copy of each command materia to the yellow Huge Materia in Bugenhagen's lab to be traded in, or by giving the Earth Harp to the man in Kalm.

