
- Plus Barrette
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FFVII Equipment
One of Red XIII's combs, slightly more powerful than his other double-growth clip (Magic Comb) and with an extra materia slot. It can be found on Mt. Nibel.
- Poison
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FFVII Materia
A poison-elemental magic materia with the additional chance of causing the poison status ailment. Its spells are Bio, Bio2, and Bio3.
FFX StatusA character or enemy suffering from this status ailment will suffer damage equal to one quarter of their max HP at the end of their turn. Can be cured with Antidote, Remedy or Esuna.
- Poison Claw
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FFX Equipment
One of Rikku's claws, with the Poisontouch ability.
- Poison Steel
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FFX Equipment
One of Tidus' swords, with the Poisontouch ability.
- Poison Ward
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An armour auto-ability that offers the wearer a chance of avoiding the poison status ailment.
- Poisona
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FFVII Skill
3 MP. This spell is available when Heal magic materia is equipped. Poisona removes the Poison status ailment from its target. It is available on materia level 1. Other spells on the materia are: Esuna, Resist.
- Poisonproof
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An armour auto-ability that makes the wearer immune to the poison status ailment.
- Poisonstrike
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A weapon auto-ability that adds the poison status ailment to physical attacks.
- Poisontouch
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A weapon auto-ability that sometimes adds the poison status ailment to physical attacks.
- Potion
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General Item
The basic unit of healing. An item which may be used to restore a small amount of HP. Potions may be used in or out of battle, and may target someone other than the user. The exact amount of HP recovered depends on the game. A curative item which, when used on a living character, will restore up to 250HP. A curative item which, when used on a living character, will restore up to 100HP.
FFVI ItemThe basic unit of healing. An item which may be used to restore a small amount of HP. Potions may be used in or out of battle, and may target someone other than the user. The exact amount of HP recovered depends on the game. A curative item which, when used on a living character, will restore up to 250HP. A curative item which, when used on a living character, will restore up to 100HP.
- Power Ace
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FFX Equipment
One of Wakka's armguards, with all four of HP +5%, HP +10%, HP +20% and HP +30%.
- Power Armguard
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FFX Equipment
One of Wakka's armguards, with three HP stat increasing auto-abilities.
FFX EquipmentOne of Wakka's armguards, with all four of Defence +3%, Defence +5%, Defence +10% and Defence +20%.
- Power Ball
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FFX Equipment
One of Wakka's balls, with the Strength +3% ability.
- Power Bangle
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FFX Equipment
One of Lulu's bangles, with three HP stat increasing auto-abilities.
- Power Mog
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FFX Equipment
One of Lulu's dolls, with three of the Strength +3%, Strength +5%, Strength +10% and Strength +20% abilities.
- Power Play
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FFX Equipment
One of Wakka's balls, with three of the Strength +3%, Strength +5%, Strength +10% and Strength +20% abilities.
- Power Staff
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FFX Equipment
One of Yuna's staves, with Strength +3%, Strength +5%, Strength +10% and Strength +20%.
- Pre-Emptive
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FFVII Materia
With this independent materia equipped, the party has a chance of beginning a battle with free attacks before the enemy can act, as well as being immune to the reverse. The higher the level of Pre-Emptive, the better the chance.
- President Shinra
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FFVII NPC
President of Shinra as the title says. Coldhearted in person, he nevertheless has the loyalty of the people of Midgar, through lies, the protection of SOLDIER, and carefully controlled distribution of money. He has a son, Rufus.
- Pride of the Ronso
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FFX Equipment
One of Kimahri's armlets, with the Break HP Limit and Break MP Limit auto-abilities set.

