
- Silver Shield
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FFX Equipment
One of Tidus' shields, with either the Defence +10% or Defence +20% auto-ability.
- Silver Targe
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FFX Equipment
One of Rikku's targes, with either the Defence +10% or Defence +20% auto-ability.
- Siren
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FFVI Esper
16 MP. A musical humanoid Esper that silences enemies with Hope Song. This Esper is gained automatically. Siren can teach Sleep, Mute, Slow, and Fire while equipped.
FFVIII Card
FFVIII Guardian ForceLevel 8 Triple Triad card. Won from inside the pub in Dollet.
8 2 9 6 A siren GF with a Silence status attack. Can be drawn from Elvoret at the Dollet Communication Tower.
- Sky
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See Sky ability.
- Sky ability
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One of Choco's terrain-crossing abilities. The Sky ability, signified by his gold color, enables him to fly, taking off and landing in any forest. The abilities are cumulative; that is, he may also use his earlier Field ability, Reef ability, Mountain ability, and Ocean ability. The Sky ability may be found using Chocograph number 20, Mist ocean. This is the Chocograph that was broken into six Chocograph pieces.
- Skyway
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CT Location
A portal from the surface of the planet to Zeal in 12,000BC. The other end of a Land Bridge.
- Slash
- FFVI Skill
- Slash Lance
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FFVII Equipment
Cid's second spear, available in Wutai, adds a nasty blade and increased attack power to his already potent arsenal.
- Slash-All
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FFVII Materia
This command materia changes the Attack command to Slash-All or Flash, depending on its level. With Slash-All, the bearer can then attack the entire enemy party with one physical attack. With Flash, instant death is dealt to all enemies who are not immune to it.
FFVII SkillThis skill replaces Attack in the battle menu when a Slash-All command materia is equipped. Slash-All will deal a physical attack to all enemies rather than one. When the materia is leveled up, the command becomes Flash.
- Slasher
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FFX Equipment
One of Tidus' swords, with the Piercing ability.
- Slaying Tail
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FFVIII Equipment
One of Quistis' whips, with 16 Str and 104 Hit%. A whip with a larger end than the Chain Whip, to inflict more damage. It can be remodeled with 2x Magic Stone and 1x Sharp Spike.
- Sled Fang
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Red XIII's first level 1 Limit Break. He leaps into an enemy with great speed, and can attack at long range.
- Sleep
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FFX Status
A character or enemy suffering from this status ailment will skip their turn. Can be cured with a Remedy or Esuna, or by being hit with a physical attack. Magic will not "wake up" a sleeping character.
- Sleep Ward
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An armour auto-ability that offers the wearer a chance of avoiding the sleep status ailment.
- Sleepel
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FFVII Skill
8 MP. This spell is available when Seal magic materia is equipped. Sleepel attempts to inflict its target with the Sleep status ailment. It is available on materia level 1. Other spells on the materia are: Silence.
- Sleeper
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FFX Equipment
One of Wakka's balls, with the Sleepstrike ability.
- Sleeping Bag
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FFVI Item
A one-man tent, which can be used on save points and the world map, fully restoring the HP and MP of one character.
- Sleeping Forest
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FFVII Location
Situated between the Coral Valley and Bone Town, the forest won't let anyone pass through it while it sleeps. It can be awakened with the Lunar Harp.
- Sleepproof
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An armour auto-ability that makes the wearer immune to the sleep status ailment.
- Sleepstrike
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A weapon auto-ability that adds the sleep status ailment to physical attacks.

