Eternal Legend
Old News

Old News

This is the Tubbaware News Archive, in which is posted all of the updates that Tubbaware Interactive has ever seen - with dodgy HTML preserved. Unfortunately, most of it is irrelevant as all of the content was lost when the site moved to a new server. Read the more recent news instead.


Great Winter Clean Saturday, December the 21st, 2002AD

After the Great Winter Clean of '02, Tubbaware Interactive's news merged with Eternal Legend's, and so recent updates can be found on the main news page.

Happy Bicentennial Thursday, October the 10th, 2002AD

The mind-numbingness (and groovy fog) of Silent Hill is yours to read about in the Overly Long-Titled Rock Section.

And, with the aid of some Worms and some Unreals, the Encyclopaedia has hit the 200 game mark. W00, and indeed, t.

You promised you'd update again, but you never did... Wednesday, September the 25th, 2002AD

We've reached another multiple of ten in the Encyclopaedia, and it's a fair spread - ranging from our first PS2 entries to Lemmings and LucasArts.

Aigh' Thursday, August the 22nd, 2002AD

Big it up to you all. Make some noise and show some respect to the wicked new Texture, which'll bo any web page you selecta. Ahem.

Give us the secrets of Bubble Lead Tuesday, July the 30th, 2002AD

Ten more in the Encyclopaedia, and it's a veritable pick and mix: crunchy platform Mega Man and the eastern delicacy of Yoshi, moist and tender Doom giblets, chewy Diablo II and a fine course of Civ for those with more strategic palettes. Enjoy.

Alan! A purple Texturiser Thursday, July the 4th, 2002AD

Welcome among you a new Texture, and the weirdest one to date. Disappointed by the number of web pages containing the word 'badger'? Not any more.

Gained Bubble Lead! (again) Saturday, June the 29th, 2002AD

Another ten new games await your perusal. Note that we've started adding them one at a time and only posting here every ten, so there may be more by now.

Come out with your hands up Wednesday, June the 5th, 2002AD

We're still putting the finishing touches to the mission walkthroughs, but the Grand Theft Auto 3 guide is now fit for human consumption.

Avoid missing breasts for high score Monday, May the 20th, 2002AD

Time for a blast from the past, as the Chronology enters the 70s, with Computer Space, Atari, and of course... Pong.

Not only that, but we also turn to the modern in an in-depth article on the breast technology of the Xbox.

CD rack Monday, May the 13th, 2002AD

It has been a while, hasn't it? Ten more random games take refuge in the ol' Encyclopaedia Arcadia.

I dub thee... Wednesday, May the 8th, 2002AD

Writing a story? Creating a world? Or just sick of the name your parents gave you? Let the Chaonomicon help you out.

Player One Ready Thursday, April the 25th, 2002AD

Bring out the inner game by taking our Classic Game Test and answering a few questions.

Dark forces at work Thursday, April the 11th, 2002AD

Are you a cheat? Be honest. Oh, wait, you can't, can you? Well, in that case just enjoy The Little Black Book of Evil. But don't let the vicar know.

Bring out your dead Tuesday, April the 9th, 2002AD

Guns, guns, guns, guns, guns. What could be better? Well, a keyboard, maybe. Compare the two in our latest Games that Rocked the World, Serious Sam and The Typing of the Dead.

And it's time to choose your sides for the upcoming battle for global (or even universal) domination. Click here to apply.

April fools Monday, April the 1st, 2002AD

Beware. The dark forces are in action, and are lurking around your games shelf. If you spot any games committing one of the Seven Deadly Sins of Gaming, cast it thence from your possession. We have been lax on the developers, and the industry is revelling in the foul stench of evil. These sins are not just petty opinion: they are downright bad things that no game needs to have. Take note, game writers.

Something or other Thursday, March the 28th, 2002AD

We've got a new thingy for you, but we're not sure what it is. It's called Choices, and it can be found here, but if you want more information you are on your own. If you can work out what it's supposed to be, would you mind letting us know?

Player 1 Press Start Friday, March the 22nd, 2002AD

Imagine never missing a Tubbaware Interactive update again. What a thought, huh? Well, make that dream come true by joining the Mailing List. Satisfaction guaranteed*. *Not a guarantee.

History. It's what made us what we are now. Follow us as we trace a path from the origin of all creation to the end of the universe, taking in important events in gaming along the way. Yes, it's a Chronology of Gaming.

Ankle-deep in the dead Tuesday, February the 12th, 2002AD

Want to play through Doom within a few seconds? Contraction Replay finally realises its potential and compresses an entire interactive game.

i wish i'd never been born Monday, January the 28th, 2002AD

Fed up with cheerfulness? Jaded by society? Spotty? It doesn't matter either way or the other, as the Suicidal Misunderstood Angst-Ridden Teenageriser has enough hate for all of us.

It'd have Merriam, Webster and Pocket rolling in their graves Friday, January the 25th, 2002AD

Disappointed with the girth of the English language? Feel ripped off? Want more words for your money? Let the Neverending Dictionary expand your vocabulary by not only inventing new words but also giving them meaning.

It's almost getting routine Sunday, January the 20th, 2002AD

Another ten days, another ten games in the Encyclopaedia Arcadia, bringing the total up to an increasingly respectful 150. Respect da encyclopaedia. Yo.

That's one per day, you know Thursday, January the 10th, 2002AD

And on the tenth day were ten new games introduced into the Encyclopaedia Arcadia, and there was much rejoicing.

Neko neko wai! Tuesday, January the 8th, 2002AD

Arguably one of our best-named features, the Nihonginator, is back and able to translate web pages into bad Japanese fansites. What more could you ever want?

The Longest Yard Saturday, December the 29th, 2001AD

Railguns rule. Find out how they really work.

Tubbaware Interactive also rules. Find out how it really works, and more importantly, why.

Quakes aren't all that rock the world Thursday, December the 27th, 2001AD

Your strength and brutality are legendary. Crush your opponents. Win the Unreal Tournament.

Want to play through all forty hours of Final Fantasy VII in the time it took you to read this line? Contraction Replay.

Old skool Monday, December the 24nd, 2001AD

We have mastered the art of time travel. The problem is, we can only go back to cheesy fake Olde English. Oh well. Enjoy the Olde Englishiser.

Baldur's Gate, too Saturday, December the 22nd, 2001AD

What do Aliens vs Predator, Forsaken, and Civ have in common? They're all now in the Encyclopaedia Arcadia along with a selection of other titles, of course.

Find some cheat Thursday, December the 13th, 2001AD

To get by in those games like Resident Evil 2, you're going to need one thing. Not tactics. Not weapons. Just cheats. Cheat Mode Activated might help you there, as opens with a RE2 (PC) trainer.

Find some meat Tuesday, December the 11th, 2001AD

To get by in those first-person shooters like Doom, Quake, and Half-Life, you're going to need one thing. Not tactics. Not cheat codes. Just an enormous arsenal. Vote for your all-time favourite tool o' fragging.

Return of the Squares Thursday, December the 6th, 2001AD

Put your feet up and enjoy a nice, quiet game of Switch, our new tile-swappy puzzle gamey thingy.

Fear and gaming Friday, November the 30th, 2001AD

Make yourselves comfortable, grab a cushion, turn the lights off, and lock the windows, for we are going to talk about fear in a brand new series of articles on the subject of gaming. Enjoy. But not alone.

A whole Lara nonsense Thursday, November the 22nd, 2001AD

Find out why Myst sells and the best ways to deal with annoying women constantly raiding your precious tombs. Two new High Score tables.

Your mother wouldn't like it Thursday, November the 22nd, 2001AD

Send your granny away and make sure the vicar isn't watching, because it's evil game week in the Encyclopaedia Arcadia. Practise your breaking and entering skills in Thief, indulge in some hit-and-reverse-back-over antics in Carmageddon, spiral your way to the top of the criminal ladder in Grand Theft Auto, and make small children spend their parents' money to throw up in Rollercoaster Tycoon.

A change of identity Tuesday, November the 13th, 2001AD

The Games of the Ages is now known as the Encyclopaedia Arcadia.

He who controls the sandbags Thursday, November the 1st, 2001AD

Command & Conquer rocked the world, but what make the best party games? Vote in the new High Score table.

A new era Monday, October the 22nd, 2001AD

Almost a month since the last Games of the Ages update? Worry ye not, for we have a rather mixed bag of titles from various random systems: The Addams Family, Axelay, The Legend of Zelda: A Link to the Past, Ninja Assault, Silent Scope EX, Starfox, Super Aleste, Super Castlevania IV, Thief: The Dark Project, and Zoop all get documented.

hi how r u Thursday, October the 11th, 2001AD

The Texturiser makes a semi-triumphant return, with a new SMS-style Texture, and... the ability to modify web pages!

New name, easier joke Tuesday, October the 2nd, 2001AD

Haven't got the time to spend playing all of those games? Take advantage of our new Contraction Replay device, onto which we have squashed down entire games into mere seconds.

Well, there's a surprise Tuesday, September the 24th, 2001AD

Good grief, more Games of the Ages? GotA now contains information on... wait for it... 100 games, and that's only for the CPC. Although we have not yet exhausted our CPC repository, there is the chance that the 101st game will welcome in a new system...

It'll never last Wednesday, September the 12th, 2001AD

Ten more Games of the Ages are unearthed from the dusty tape rack of yore. This looks like it's becoming a regular thing, doesn't it?

This probably won't be a regular thing, but I hope it will Saturday, September the 8th, 2001AD

Games of the Ages increases its catalogue somewhat with ten new games documented.

Eat your heart out, Charsi Friday, September the 7th, 2001AD

Wow. Two months since the last update. Blame Final Fantasy IX for taking up most of our time and devoting it to Eternal Legend. We have found the time to do things here, though, but they have remained unlinked to. Now it is time to start releasing them.

The Great Tome of Items should have been released to the public earlier, but the server move meant that it wasn't to be. Now it is open for business, ready to forge fantastic new items for you hardened adventurers.

Bring out the maverick in you Thursday, July the 12th, 2001AD

Feel like taking over the world? Let the Wilynator help. More Megaman overkill. This is the last bit. Really. I hope.

Gained "Bubble" Sunday, July the 8th, 2001AD

Yet another High Score Table today. Be careful when clicking the link, as you never know what that cursor might do. Not when considering the Top Ten Not-So-Useless Weapons.

Gained "Bubble Lead" Thursday, July the 4th, 2001AD

Relive the glory days of awful names in the Top Ten Megaman Robot Master Names.

Congratulations! Please enter your name: Wednesday, July the 4th, 2001AD

The best and worst of gaming in the gaming awards everyone's talking about, High Scores. Expect to see what Lara Croft wears to the ceremonies in tomorrow's paper.

Water shortage reported Tuesday, July the 3rd, 2001AD

Another Game that Rocked the World, Sim City. There are also a few screenshots for your Doom and Planescape: Torment pleasure.

The humour is apparent if you remove the "the world" Wednesday, June the 27th, 2001AD

Games that Rocked the World, a collection of more detailed game reviews, opens with a rather meagre four reviews. But that's still four more than it had yesterday.

New host! Thursday, June the 21st, 2001AD

Tubbaware Interactive begins to move in at its new home on eternal-legend.com.

Library of the Ancients Sunday, February the 18th, 2001AD
    New feature: The Imperial Records. It attempts to be an encyclopedia of all things Square, but so far fails to even cover one game. Updated very often.
    Two more new Textures: Soul and Sickeningly cute baby talk. Hmm.
    Consciousness (remember that?) gets two new sections, which probe deeper into the mind than ever before...
Get one Saturday, February the 10th, 2001AD
    This was actually uploaded earlier this week, but has been undergoing construction over the days. A-Life is a collection of cellular automata that, even if you ignore the interesting bits, are still nice to watch.
Real "How To Program" Sunday, February the 4th, 2001AD
    A real JavaScript lesson goes up, and it starts from the beginning. No previous programming knowledge required.
    Not one, but two new puzzle-style games for you to play in On-line Games.
Another break... Thursday, February the 1st, 2001AD
    Another break, as things have been a little hectic of late. But:
    A worrying number of bugs have been squashed in Online Games and the Final Fantasy VI sections.
    Scrabbled recieves a minor update, and behind-the-scenes work on it increases...
    A new Chat texture is added to the Texturiser. There are a number of textures nearing the completion phase now, so keep 'em peeled.
Did you miss me? Sunday, January the 14th, 2001AD
    Nearly a month since the last update, but we have been working. Hard. Ish. Presenting the fruits of our labour:
    The Texturiser gets a code facelift, making it more efficient, easier to change, and things of that nature. Some alterations have also been made in the languages.
    Some serious progress has been made in the Final Fantasy VII Script. While rescuing Aerith from Shinra HQ, the team makes a new friend, a new enemy, and a few new discoveries. Their quest takes them out of Midgar, too...
    Final Fantasy VI. It is here. It is (partially) uploaded. It is under development.
    Some more JavaScript tutorials, and even a little Java, have been deposited in Programming For Fun And Profit.
    Play games! You can now play a logical picture puzzle (new puzzles under development, but if you want to help...) or just relax with a game of Patience (solitaire).
#/bin/true! Sunday, December the 17th, 2000AD
    Source code is beautiful. Much more so that that English rubbish. So, what better way to bring out the beauty in text than to write it as code? A laborious task, you may think. Not so. Let the Compilator do it for you.
Project X Friday, December the 15th, 2000AD
    Yes, you read that correctly. Information about Project X is up. That is all.
Tubbaware am I? Thursday, December the 14th, 2000AD
    That is an awful title. But, the site is now nice and mapped for your easy viewing pleasure.
Kawaii!!! ^^ Monday, December the 11th, 2000AD
    Learn how to speak like an anime-obsessive in the new Texturiser translator.
This week, I arrr been mostly updating Sunday, December the 10th, 2000AD
    Games of the Ages. Another collection for you, this time CPC C and D.
    We also find out the truth behind the mysterious flower girl.
The Time Capsule Friday, December the 8th, 2000AD
    Leave a message for the future rulers of the planet in that section with the really long name.
Bugs are sons of glitches Thursday, December the 7th, 2000AD
    Numerous bugs were squished all over the site. Javascript failing, browser problems, submissions... Hopefully, it's all right now.
Eyes on earlier Final Fantasies Monday, December the 4th, 2000AD
    Final Fantasy VIII's soundtrack... Is it all that it seems?
CPB Sunday, December the 3rd, 2000AD
    Games of the Ages gets CPC Section B uploaded.
If Cloud can do it... Saturday, December the 2nd, 2000AD
    IE users won't notice, but the site has been tarted up in Netscape, and probably other browsers. Netscape is very picky about font sizes.
    The Don gets his comeuppance, and Sector 7 gets crushed by the evil Shinra. Cloud almost... Well... See for yourself.
Lookit that tight little bod. Friday, December the 1st, 2000AD
    More FFVII, and we get to meet the Don... Oh, and there are a few trainers up there, too.
The dog ate it. Thursday, November the 30th, 2000AD
    It appears that Tuesday's Japanese update didn't make it through the wringer... That will teach me to check, next time.
That which we call a rose. Wednesday, November the 29th, 2000AD
    By any other name wouldst smell as sweet. Or something. I can't remember the real line, OK? Stop bugging me. Go and play with Scrabbled instead.
Java the Script. Monday, November the 27th, 2000AD
    Some Javascript beginnings over on How To Program.
    This marks the beginning of a regular update feature. I've sorted out a way to update more often, so nothing will go stagnant. Hopefully.
The end of the world is nigh, so let's get dragged up. Sunday, November the 26th, 2000AD
    We're all doomed, I tell you. So let's document things before we snuff it. Presenting, "Life, the Internet, and the skeggy bits in the bottom of your tea".
    Cloud finally gets around to donning his dress in one of the most disturbing sections ever seen in a game.
Trouble and Strife Saturday, November the 25th, 2000AD
    In FFVII, Tifa gets abducted. Ever eager to help, Cloud and Aerith go to her rescue. The only problem is, Cloud has to cross-dress...
    A few more games get Compressed.
Compressed Play Thursday, November the 23rd, 2000AD
    Compressed Play opens in the Gaming area.
    In FFVII, Cloud escorts Aerith home.
Problems with the grill Wednesday, November the 22nd, 2000AD
    The Dictionary is finally fixed. No submissions were coming through, so I decided to fiddle the engine slightly. It does all work, now.
Choose your own topping Monday, November the 20th, 2000AD
    The Twisted Cheeseburger now features a dictionary editor.
It was a time of peace Sunday, November the 19th, 2000AD
    Work on Heion Mahjongg has been postponed indefinitely.
    On a brighter note, The Turquoise Cheeseburger was added to the Chaos section. English is a very hard language to learn...
    And in Final Fantasy VII, Cloud meets the flower girl, and they escape from the Turks.
Kana kana kana kana kana kameleon Saturday, November the 18th, 2000AD
    The Japanese section finally gets katakana, and a rômaji converter was added as a bonus.
    In Final Fantasy VII, the assault on Reactor 5 doesn't go fully to plan, and we lose Cloud.
More Fantasy vicar? Thursday, November the 16th, 2000AD
    A valuable insight into Cloud's past reveals the relationships behind the group.
Soon enough? Tuesday, November the 14th, 2000AD
    The old Japanese bit is uploaded. Again, sorry for the delay.
    Also, on Final Fantasy VII, we find a old friend in the slums.
A bit of a break Sunday, November the 12th, 2000AD
    Sorry, there was a bit of a problem in working on the site and uploading things this week. So instead there was a single, small upload featuring:
    The text apps are grouped together under the Texturiser label, and have a new Shatneriser to keep them company.
    AVALANCHE descends on Sector 7.
    A few new Games of the Ages, and some screenshots to go with them.
    No Japanese this week. I'm sorry. I'll add the new lesson as soon as I can.
Games of the Ages Sunday, November the 5th, 2000AD
    Finally, it is done. OK, it's not much - most of today's site time was spent designing and coding the system for GotA - but I present a massive FIVE CPC games. Woohoo.
Games, trains and downloadables Saturday, November the 4th, 2000AD
    More Final Fantasy VII for you today, as our terrorist group heads to the Train Graveyard, and they also get to listen to the FFVII music collection.
Mollyemo RULES Friday, November the 3rd, 2000AD
    Twisted Words gets another coding update, and also adds a new bit of text. It's not much, but it's trebled the content.
    How To Program gets a Java section. Now there's nothing stopping you learning the forbidden art.
    Heion. You were beginning to think it would never see the light of day, right? Well, it still won't. It's very nearly ready, though. So why mention it? Mollyemo has done her thing again and sent in a tile set, three backgrounds and a MIDI. Good grief.
Finally Fantasy VII Thursday, November the 2nd, 2000AD
    In Final Fantasy VII, after a bit of a break, our heroes execute their escape from the Reactor.
    Twisted Words gets a major coding update, this time adding the support for random text.
gOAT TEH BSET dATABAES!!!!!!!11 Friday, October the 27th, 2000AD
    GotA has been officially opened,with a triumphant fanfare of absolutely no content. Yes, it's bad site design, but it at least gets me to work on it to correct the problem.
We, the biscuits Sunday, October the 22nd, 2000AD
    New section, Twisted Words. Not much variety up yet, but I'll add texts as I find them. Feel free to suggest...
    There's also a new lesson in How To Program. I'm starting to put Java tutorials up there, and I felt that a bit of OOP is in order.
I'm baaaack! Wednesday, October the 18th, 2000AD
    Sorry about the break, but a lot has been happening to Heion and Project X recently.
    There now follows a general update to the site. More lessons, a new Japanese bit, some more quiz questions, and so on. Most of this will continue to increase without announcement, so I thought I'd draw your attentions now.
    There is also a new text fiddling, this thingy one the adding power The to of Force your text. Yodariser The up is and running!
Submission! Tuesday, October the 3rd, 2000AD
    Someone actually played Heion Mahjongg. And they made some tile graphics. After recovering, what could I do but upload them? Many thanks to mollyemo. And for anyone interested in making your own things for it, I'm currently writing a guide for it. It'll have to wait until I've finished the entire help system before its published, though. There's also a Heion bugfix up there too.
Bideep, boodoop, biddabobeep. Bowm. Sunday, October the 1st, 2000AD
    Added some Javascript games, based on Channel 4's Countdown.
A really big bug has been fixed Sunday, October the 1st, 2000AD
    Whoops. Apologies to any non-IE users. The main page and the Quiz didn't work properly. They do now.
Places, people. And... action! Sunday, October the 1st, 2000AD
    The FFVII Script begins. A traitor and a terrorist group attack a power station...
Ah, the sweet, life-giving air of the internet Thursday, September the 28th, 2000AD
    After a break from the net, but not the computer, I present an update to Heion and Circuit Breaker.
Download AND Enjoy Tuesday, September the 19th, 2000AD
    Some new software. Circuit Breaker, it is. Go get.
Anything CGI can do, Javascript can do to a lesser degree Sunday, September the 17th, 2000AD
    The Caffeinator can now browse Tubbaware Interactive, modifying it on the way.
No, the light burns my eyes Saturday, September the 16th, 2000AD
    I emerge from the darkness of my prison, bearing forth the new beta of Heion Mahjongg v2.
Good morning Monday, September the 11th, 2000AD
    New Small program, TimeView.
Aieee Friday, September the 8th, 2000AD
    Whoops. I'm not quite so chuffed now. Apparently, the quiz engine was IE-exclusive. And also the main page tooltips. Sorry to any non-IE users, I didn't know. Anyway, I fixed them, and added a lesson to How To Program.
New quiz engine Thursday, September the 7th, 2000AD
    I thought about the FFVII quizlet. I've replaced the engine to one with a big database of questions, from which random questions are selected. I won't use this for all quizzes, I've got lots of different engines in the working. Let me know what you think. (By the way, I'm dead chuffed with it. Anything CGI can do, Javascript can do too)
Yet more text things Wednesday, September the 6th, 2000AD
    I added another Javascript text modifier. I'm sorry if four is too many, I just like them, OK? Expect to see more in the future.
More dodgy text Monday, September the 4th, 2000AD
    NOwy ou too cnap RTEENd tbo e hGIh on cafFeine, ANDA lsO switch kEYtospa roUnd.
More dodgy shareware Monday, September the 4th, 2000AD
    Presenting the new Heion Mahjongg. It's not much now, but I'm adding to it.
Guides opened. Saturday, September the 2nd, 2000AD
    I couldn't be bothered to think of a headline for this.
Nowt but fields, as far as the eye can see. And some controversy, too. Saturday, September the 2nd, 2000AD
    Uploaded my older programs (well, one so far). Bless 'em. Also added The Internet, a summary of our species as shown by search pages.
Ell's game Saturday, September the 2nd, 2000AD
    Decided to officially release Ell's game. Enjoy, please.
White Rabbits Friday, September the 1st, 2000AD
    Opened up some sections - Quotes, Lists and How To Program. They're still pretty empty, but I'm working on them.
Can you spare a few moments? Wednesday, August the 30th, 2000AD
    Whoops. I added a survey last week, but forgot to link to it.
Veni veni venias, ne me mori facias. Wednesday, August the 30th, 2000AD
    Opened up the Final Fantasy VII Tribute page. It's still under massive construction, but it's there.
What materia does Sephiroth not have "All"ed during the Nibelheim flashback? Monday, August the 21st, 2000AD
    That and more of the same in the new Quiz section.
Mathematicians of the world, unit( v)e(ctor)! Monday, August the 20th, 2000AD
    There's a new section. It's a revolution against calculators. If you have any interest in mathematics, then please sign up. You won't receive anything, but you'll make your name noted.
Horror of horrors. Sunday/Monday, August the 20th, 2000AD
    Fixed some site bugs, like the title page displaying in the bottom-right corner of the main window on some browsers. The memory of the hidden MIDI still haunts me. I need to be alone.
Poly topes, batman! (Ugh. That is very bad) Sunday, August the 19th, 2000AD
    The Multi-Dimensional Shape Viewer Thingy v0.90 beta has been uploaded for your perusal. Please evaluate it and mail me with any response.
Syntax error Friday, August the 18th, 2000AD
    I went shopping today. After a nice lunch, I bought a copy of Microsoft Visual Basic. Expect the public release of the MDSVT soon.
Oooh. Lookit the colours. Thursday, August the 17th, 2000AD
    The site renovation is complete. Mo more ugly black bits.